ToME: the Tales of Maj'Eyal

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 Post subject: Fungus turn gain build
PostPosted: Sat Jul 16, 2016 3:04 am 
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Low Yeek

Joined: Thu Jun 30, 2016 4:06 am
Posts: 6
I was wondering if there was anything to my idea of using the turn gain whenever you get a regeneration effect from the fungus tree combined with lots of regeneration effects/heals, especially those that are instant cast, to be able to kill enemies in effectively 0 game turns and therefore not need any defence?


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PostPosted: Sat Jul 16, 2016 7:23 pm 
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Higher

Joined: Fri Jan 10, 2014 4:09 pm
Posts: 50
Which instant-cast effects do you think will get you extra energy? I suspect you'll want to check the code or test in-game before depending on them working. I know that healing infusion doesn't, for example.

The most abusable-looking effects that I noticed in the code when it comes to Ancestral Life are: Bathe in the Light (requires it to heal for 100+), Judgement (requires 100+ damage), the mindstar attack+heal, and Swallow.


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