ToME: the Tales of Maj'Eyal

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PostPosted: Sat May 07, 2016 3:22 am 
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Higher

Joined: Thu Jul 16, 2015 4:46 am
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Corona is Anorithil gift that fires every time your spell critics. I've collected many proc on spell hit equipment on the run, it is attempting to build such an adventurer around Corona. How would you make it? Spell caster? Magic combat? Which element? Defense side?


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PostPosted: Sat May 07, 2016 11:55 pm 
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Sher'Tul Godslayer

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I'm pretty sure you'll never do better than a straight Anorthil. It takes too many category points to get negative energy generation to leave much space for nonstandard combos.

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PostPosted: Sun May 08, 2016 12:40 am 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
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Really, all you could do is polarize. Go full darkness or full light. Dark is probably better. For example, look at my character. :P

http://te4.org/characters/120913/tome/9 ... c10b5f9875

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A little bit of a starters guide written by yours truly here.


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PostPosted: Mon May 09, 2016 7:27 pm 
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Sher'Tul Godslayer

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I'm pretty sure corona stops firing if you run out of either positive or negative energy so polarizing isn't going to work.

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PostPosted: Mon May 09, 2016 7:39 pm 
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Sher'Tul

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Healing light, bathe in light and barrier. Oh, and providence. How could I forget?

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A little bit of a starters guide written by yours truly here.


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PostPosted: Sun May 15, 2016 10:40 pm 
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Higher

Joined: Fri Jan 10, 2014 4:09 pm
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fateriddle wrote:
Corona is Anorithil gift that fires every time your spell critics. I've collected many proc on spell hit equipment on the run, it is attempting to build such an adventurer around Corona. How would you make it? Spell caster? Magic combat? Which element? Defense side?


You'll need negative energy generation, so that probably means Star Fury for Twilight Surge.

By far the best way to get a lot of spell crits is Raze from the Undead Drake category -- each Raze proc that crits counts as a spell crit and triggers Corona. So, load up on multi-hit melee attacks and gear with melee hit proc damage... as each separate instance of damage triggers a Raze proc.


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PostPosted: Sat Jun 04, 2016 7:45 am 
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Uruivellas

Joined: Sat Aug 24, 2013 5:55 am
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I don't have much experience with Anorithil but I do know that a Necromancer can go Lichform to get free 1.0 per turn negative energy so you could always grab the Necrosis category and go Lichform with your Adventurer.

That'd solve a big part of your resource problem and it'd only cost 8 points and a cat point, if you wanted to get to 6, which is advisable.

I'm not sure if anything generates positive energy other than abilities but that'd be a start.

You'd just need to survive until level 24 in order to get that Negative energy.

More so, Lichform grants Celestial/Star Fury at 1.1 (at level 6) and so you'd save a category point.

I don't use Adventurers much but that seems like a plausible build... of course, you'd lose infusions in doing so. You might also consider an Ogre for the extra slot and the added stats to your runes plus the extra life. Combine that with the bonus of +3 from Lichform and you'd have a Corona mage with a ton of hit points.


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PostPosted: Sat Jun 04, 2016 11:44 am 
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Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
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... thunderstorm crits, right? Know it can trigger spell procs, but can't recall if it can crit. If it can, well. There's another tree you probably rather want if you're building around corona. Also don't forget tinkering! A voratun mana coil is friggin' bugnuts if you're putting out a lot of spells. 25% chance of tlvl 5 lightning is fairly brutal. If you luck into that light/dark conversion amulet, you wouldn't even need to worry about damage type variety, heh.


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PostPosted: Thu Jul 14, 2016 4:42 am 
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Delmuir wrote:
I don't have much experience with Anorithil but I do know that a Necromancer can go Lichform to get free 1.0 per turn negative energy so you could always grab the Necrosis category and go Lichform with your Adventurer.

That'd solve a big part of your resource problem and it'd only cost 8 points and a cat point, if you wanted to get to 6, which is advisable.

I'm not sure if anything generates positive energy other than abilities but that'd be a start.

You'd just need to survive until level 24 in order to get that Negative energy.

More so, Lichform grants Celestial/Star Fury at 1.1 (at level 6) and so you'd save a category point.

I don't use Adventurers much but that seems like a plausible build... of course, you'd lose infusions in doing so. You might also consider an Ogre for the extra slot and the added stats to your runes plus the extra life. Combine that with the bonus of +3 from Lichform and you'd have a Corona mage with a ton of hit points.


A caveat for this approach is that you need to get lichform to talent level 6 to get the full benefits of it, which is trivial for a necromancer, since they have a mastery level of 1.3, but for adventurer it's only 1.0. You would need to bump it up to at least 1.2 either with an appropriate amulet of mastery (unlikely), the Staff of the Archlich artifact (still kind of unlikely, and only possible fairly late in the game), or a second category point (those are really important to spend wisely, especially as an Adventurer).


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PostPosted: Mon Aug 22, 2016 10:38 pm 
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Archmage

Joined: Sat Jun 23, 2012 8:44 pm
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I'd say you probably want:
Stealth - Automatic crits as long as you're stealthed, which later is pretty much all the time.

Necrosis - As pointed out, lichform at 6 solves the negative energy crisis AND gives you an attack tree, though it does USE negative energy. You'll want to spend two cat points on this, but the second one doesn't need to be spent until lvl 20.

Eclipse - For Corona

Twilight - For Twilight early on, and probably still later on, though this could wait until lvl 10?

Air for Thunderstorm is a good compliment to Corona, and gives you Lightning and Chain Lightning for attack spells. Fire Alchemy gives you Body of Fire which is similar, but cheaper. Nothing else in that chain will be very useful, but if you do go Stealth, Smoke Bomb could help tactically.

So Stealth, Necrosis, Eclipse, Air - That gives you Lightning right away and Impending Doom and Chain Lightning at level 4. Might be tight, but not too bad. Watch out for storm elementals and drakes.

At lvl 10 take Twilight. At lvl 20 put the second point in Necrosis. At lvl 24 go full lich and get Star Fury.

For generics, take Light and whatever, probably something Mag or Cun based.

If you play a Cornac, you have an extra cat point to unlock another attack tree with. I'd suggest something with a cooldown 3 attack spell.


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PostPosted: Thu Aug 24, 2017 10:26 pm 
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Can Aether Beam crit? If you place it directly on top of an enemy it hits 16x per turn for 10% damage, so if it works with raze and corona it could do some pretty crazy stuff.


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PostPosted: Fri Sep 08, 2017 7:05 pm 
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Thalore

Joined: Fri Sep 07, 2012 1:34 am
Posts: 165
Aether Beam can only crit once, when initially created, so it's not much good for triggering Corona unless combined with Raze.

Now that Hymn Nocturnalist is a thing and provides negative regen I think we can wholly dismiss the idea that lichform would be a reasonable choice. It even provides additional crits.

Complete list of vanilla things that are unusually good at spell critting:
- Raze (by far the most effective)
- Hymn Nocturnalist
- Living Lightning
- Body of Fire
- Thunderstorm
- Shield of Light crits the first time it triggers each turn
- Circles (instant and except for Sanctity, each one crits twice, once for duration and once for damage - and Sanctity is godly for other reasons)
- Blood Spray crits twice, but this is certainly not worth a category point
- Acid Blood crits whenever something hits you in melee, and Corrupted Strength is great anyway
- Virulent Disease is instant and crits
- Void Quiver has Spatial Tether and Dimensional Anchor on hit, both of which crit
- Pretty much any talent_on_spell, obviously (which you'd want anyway for this build)
- Every square of Materialize Barrier that gets dug out will give its creator a spell crit
- If you manage to get Void Shards, you'll get one spellcrit per summoned shard when you cast it. It summons [raw talent level] shards.
- Infernal Breath crits twice
- Chain Lightning crits once for every target it jumps to
- Consume Soul crits twice
- Earthen Missiles crits once per missile
- Stone Spikes crits four times if you have all four talents in its tree (too bad it's awful)
- Essence Drain is instant and crits
- Demon Blade is instant and crits (only the talent usage crits, the individual strikes don't)
- Incinerating Blows crits every time you make a melee attack and will crit again every time it makes the ball of fire
- Dread End crits every time it triggers
- Surge of Power is instant and crits
- Rain of Fire crits every time a meteor falls
- Tale of Destruction crits every time it applies a bane (once for each creature!)
- Flame Bolts crits every time it sends out a flame bolt
- Corrosive Cone crits every time it triggers


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