Seian Verian wrote:
~100% spell crit chance is actually quite easy to get from gear. Much easier than melee crit.
So, you can just play Anorithil.
...Did you even read the post? The point wasn't to stack abilities to increase spellcrit CHANCE, it was largely to make spellcrits even more effective than they are on Anorithil, and to perhaps get more of them. Dark Ritual alone is a pretty big improvement. Maybe it's the only real improvement you can really get, I dunno.
68% at 82 spell power for a corruptor, adventurer's skill trees are *1.0 instead of *1.3, so your dark ritual 1.5 levels lower than a normal corruptor, I think you will only have 60%. Your basic damage is not as high as a normal anorithil, so the real improvement is even smaller, I guess it's around 50%. Not an interesting and creative build but still worth a try.
Spell/Shade at lvl 10
Rune slot at 20 and 36.
Just try it yourself. You can unlock the class by win the game once on debugmode.