ToME: the Tales of Maj'Eyal

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PostPosted: Fri Dec 26, 2014 7:28 pm 
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Higher

Joined: Sat May 31, 2014 10:41 am
Posts: 55
If you have dual shields (Stone Warden), you can use any talent that requires 1H weapon + shield.

Osmosis Shield (Demonologist) does not take main hand shield's block value into it's calculations.


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PostPosted: Sun Apr 05, 2015 11:17 pm 
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Sher'Tul Godslayer

Joined: Sat Apr 26, 2003 7:38 pm
Posts: 1968
Location: GMT-8:00
The new Temporal Bolt interacts oddly with incoming projectile speed reduction. Even with the 30% reduction from the Emblem of Evasion (to 210%) it will sometimes hit enemies that walk towards you twice. As long as you don't get the speed reduction over 66% it will multi-hit more frequently. This should make Field Control: Slow Motion very interesting as long as you avoid adding so much that enemies start outrunning the bolt.

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n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.


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PostPosted: Wed Oct 28, 2015 8:53 pm 
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Wayist

Joined: Wed Jun 08, 2011 9:28 am
Posts: 20
Location: USA, Seattle Wa.
Sadly, even with an adventurer stone warden, you can't use any dual weapon abilities with two shields. so no shield flurry. :(

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PostPosted: Tue Aug 23, 2016 4:41 am 
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Higher

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 70
It seems that the effect of Strength of Purpose comes into place before the effect of Beyond the Flesh. So you can have a level 2 Adventurer with 120% Magic based weapons (and no concern for Will).

Still playing around with this, I tend to not be careful enough unless I am super tanky.


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PostPosted: Wed Feb 15, 2017 9:32 pm 
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Joined: Wed Feb 15, 2017 9:18 pm
Posts: 3
Path of the Sun's 0-turn movement means full stamina recovery when used with Light of Foot. Pretty tedious to take advantage of, as wall-bumping doesn't trigger movement.


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