ToME: the Tales of Maj'Eyal

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PostPosted: Tue Feb 04, 2014 8:04 pm 
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Higher

Joined: Mon Dec 23, 2013 9:12 am
Posts: 60
Thanks for this awesome thread.

I like the Telekinetic weapon, thanks to all the interactions explained here.

I tested:

Never Stop running: Does NOT trigger TeleKinetic Weapon (You need to spend any non null fraction of a turn to have a TK strike)

Through the Crowd: DO trigger TK = 10 TK strikes while you switch place with your summon.
! If you add Lightning speed, "Through the crowd" no longer trigger a TK strike.

My own discovery while testing:
Lure (or other summon)+ Chain Lightning.

You can strike foes from 20 step away with Chain lightning and a stable summon (ie: Lure from the Trap tree, or some item summon)
With Lure at level 1 (range 6) you can strike from 16 step. If you use Slime Spit you can just reach 12 step (Slim Spit travel only 6 step after the first target)
It"s useful against boss in wide space (ie: my Arch-nemesis Subject Z as a Yeek). Stay out of is LoS and he wont even react.

You can also strike in an angle. You can do preemptive strike that way without even knowing there something. And it work on hidden foes -strike the Lure, the lighting will find the hidden dude-

Oh! On a side note. Lure work with "through the Crowd" : You can switch place with the Lure for 1/10 of a turn= 10 TK strike. So its also useful at close range.


Last edited by ooli on Wed Feb 12, 2014 8:59 am, edited 1 time in total.

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PostPosted: Mon Feb 10, 2014 12:22 am 
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Low Yeek

Joined: Thu Jun 02, 2011 4:24 pm
Posts: 9
minmay wrote:
Incomplete, obviously.
Neither telekinetic weapons nor shields count as dual-wielding (but if you ARE dual-wielding, your telekinetic weapon will suffer the trigger chance penalty).


What about dual-wielding shields with the Stone-Warden talents for Dwarven adventurers?


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PostPosted: Mon Feb 10, 2014 7:15 am 
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Uruivellas

Joined: Mon Jul 16, 2012 6:03 pm
Posts: 717
Sadly, Adventurers cannot get Stone Warden talents. But if they could, they could totally use shields with their dual-weapon talents.


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PostPosted: Mon Feb 10, 2014 5:43 pm 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
INCORRECT!

I'm quite happy to say that dwarven adventurers CAN receive stone warden talents, IF one is a donator, and uses the above. ^^^^

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PostPosted: Wed Feb 12, 2014 6:46 pm 
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Higher

Joined: Sat Jun 22, 2013 2:42 pm
Posts: 59
ooli wrote:
Through the Crowd: DO trigger TK = 10 TK strikes while you switch place with your summon.
! If you add Lightning speed, "Through the crowd" no longer trigger a TK strike.

Hmm! Is there a way to get this on a yeek or thalore mindslayer?


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PostPosted: Thu Feb 13, 2014 1:09 am 
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Higher

Joined: Mon Dec 23, 2013 9:12 am
Posts: 60
comrade raoul wrote:
ooli wrote:
Through the Crowd: DO trigger TK = 10 TK strikes while you switch place with your summon.
! If you add Lightning speed, "Through the crowd" no longer trigger a TK strike.

Hmm! Is there a way to get this on a yeek or thalore mindslayer?


Through the crowd need 6 party member. That's 5 beside you.
With the 3 summon yeek (2 for the thalore) get at level 12, you just need 2 more (3 as a thalore). You get 1 more in the party from being in an escort quest (the escorted). And for the last one (or 2 last one as Thalore) you need an item with a summon. The stuff summoning rats, or spiders, or light, or vampire, or whatever.

As an adventurer. The easiest is probably to take the "Necrotic Minion" tree, 5 skill point in it (and an escorted)should do the trick. But I never really played with summon so may be there is a more useful tree around.


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PostPosted: Thu Feb 13, 2014 10:22 am 
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Low Yeek

Joined: Thu Jun 02, 2011 4:24 pm
Posts: 9
If Dwarven adventurers can get full AC chance with two shields, then that's clearly the best set up for AC.

Especially given that the third tier talent Shards gives (Edit: can give) an extra weapon attack per turn.

With the fix to Reaving Combat, limiting it to one attack per turn:
An attack with Dissolve or Frenzy gives 4 attacks with both weapons (8) + 1 TK attack, all with a chance of triggering AC, each of which have a chance of triggering a maximum of 1 Reaving Combat attack - which can also proc an AC attack, giving a subtotal of 10 attacks - each of which can trigger GWF, for a potential 20 attacks and potentially 20 AC triggers.

+ the Stone-Warden Talent Shards + Frenzied Psifighting + GWF triggers from them - with their own AC triggers. (I haven't calculated this because I haven't tested Shards, and I don't know how many attacks Frenzied can give...)


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PostPosted: Thu Feb 13, 2014 3:19 pm 
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Uruivellas

Joined: Mon Jul 16, 2012 6:03 pm
Posts: 717
Dual-wielding shields with the Stone Warden skill counts as dual wielding weapons, so you only get half the Arcane Combat procs.


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PostPosted: Tue Jun 10, 2014 2:39 pm 
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Higher

Joined: Sat May 31, 2014 10:41 am
Posts: 55
Shield of Light extra attack triggers on ranged attacks (tested with ego 'of projection').


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PostPosted: Wed Jun 11, 2014 12:40 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5472
That would be because the of Projection ego does a melee attack at range.

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PostPosted: Sun Jun 15, 2014 8:03 am 
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Thalore

Joined: Fri May 17, 2013 6:15 am
Posts: 165
If Shadows decide to target your Golem, they will kill him, and do so every time you bring him back . Forever.


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PostPosted: Wed Sep 17, 2014 8:59 pm 
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Thalore

Joined: Fri May 17, 2013 6:15 am
Posts: 165
Another lack pf interaction. Telekinetic Smash does not work if you are unarmed, even if you are using the brawler stuff, also you cannot reshape gloves, which again sucks for brawler type adventurers.


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PostPosted: Thu Oct 16, 2014 8:05 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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Location: Ambush!
breadsmith wrote:
If Shadows decide to target your Golem, they will kill him, and do so every time you bring him back . Forever.
Can't you use the re-target command to make them change targets?

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PostPosted: Fri Oct 17, 2014 2:42 am 
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Thalore

Joined: Fri May 17, 2013 6:15 am
Posts: 165
Yes, but they will default back to the Golem the moment the new target is dead.


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PostPosted: Fri Oct 24, 2014 8:09 pm 
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Wyrmic

Joined: Sun Aug 24, 2014 11:37 pm
Posts: 267
I may have missed this, but I didn't see it.

TK grasp weapon don't proc flexible combat.


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