Figured this should go here:Gesture of Pain
In general, the Gesture of Pain replaces your normal attack whenever you would make one as part of a talent, ignoring the talent's damage modifier and damage type conversion. The exception is talents that explicitly specify the weapon used (such as Telekinetic Smash, which specifies the mainhand weapon, and the Dream Smith talents, which use the Dream Hammer). The Gesture attack is not
considered a weapon attack, and therefore will not proc anything that triggers on a melee hit except
for Cleave, Flexible Combat, and Intuitive Shots. It can
, however, still "hit" the target by beating their mental save, so any additional effects the talent applies on hit (such as stunning) will still work. Bear in mind, though, that it only applies to effects that land if that particular talent's attack hits
; bonuses that buff subsequent melee attacks will remain ineffective.
To clarify: If a talent says "makes an attack for X% [type] damage and stuns the target," the Gesture will make an attack for 100% mind damage, but will usually still stun the target. The "usually" is there because some talents bake their side effects into the damage type, which Gestures overrides. I'll try to cover those below.The following talents all ignore Gesture of Pain entirely, and make their melee attacks as normal:Corruption/ScourgePsionic/Dream SmithPsionic/Psi-FightingPsionic/Other
Technique/Dual TechniquesTechnique/ThuggeryWild Gift/Mindstar MasteryThe following talents may have unexpected interactions with Gesture of Pain, due to nonstandard wording of the talent description or the use of special damage types:Wild Gift/Ooze
- Beyond the Flesh (all TK attacks use the focus)
Wild Gift/Cold Drake Aspect
- Call of the Ooze - The channeled attacks all become Gestures.
Wild Gift/Higher Draconic Abilities
- Ice Claw - Deals a perfectly normal Gesture attack. Does not Freeze at high levels.
Wild Gift/Venom Drake Aspect
- Prismatic Slash - The primary attack is an ordinary Gesture attack that will not apply any of the listed status effects (though the ensuing explosion is elemental and can apply status effects).
- Dissolve - Performs four full-power Gesture attacks (!) that can never blind, regardless of talent level.
- Flurry - Does three full-damage Gesture attacks.
- Sweep - All enemies are hit with a normal Gesture attack, but the damage of the bleeding effect is based on the base damage of the mainhand mindstar.
- Dirty Fighting - The attack is a Gesture attack as normal, but you won't get the free turn if Gesture of Pain's built-in stun chance works on the target, even if they save against the talent's own stun (note that this applies to any effect that could apply its own stun separate from the talent's).
- Switch Place - That complex bit about touching the target with your weapon is actually just a regular attack at 0% damage. Gesture of Pain will perform a full-damage Gesture attack as usual.
- Cleave - Gesture attacks can proc the talent just like regular attacks, triggering an additional Gesture attack.
- Weakness - The hate you get for making a melee strike on weakened foes applies to Gesture attacks, too.
- Dismay - The automatic critical works for Gesture attacks, too.
- Bleeding Edge - The main attack is a Gesture as normal, but the damage of the bleeding effect is based on the base damage of your mainhand mindstar (or your unarmed damage).
- Flexible Combat - Gesture attacks can proc the talent just like regular attacks, triggering an additional Gesture attack.