7. How does it work with resistances and speeds? The talent description says you "gain" them - so do you get a bonus or do the speeds of the monster you possess override your own? (if so, how does that interact with speed bonuses from, say, Yeek racials or from Solipsism-Clarity, and speed penalties like those you get at low Psi)
Ok, so as soon as you reach talent level 5 of Full Control - the monster speeds override your own, so you lose speed bonuses from Clarity, but you still suffer the speed penalty when your Psi reaches the Solipsism threshold. This sucks so hard...
Lesson learned: never level Full Control above effective talent level 4, doing so means you'll never get the extra monster talent slot at effective talent level 6, but I'd MUCH rather save two class points and keep my speed bonus from Clarity (and Quickened as I'm playing a Yeek Possessor) than get a measly extra talent slot.
This should be changed IMO, levelling up a talent should not make you weaker.
Edit: It's even worse than I thought... When you have Full Control at effective talent level 5, and you use Assume Form with full Psi meter, you get a speed penalty as soon as you lose ANY Psi (i.e. it's as if your Solipsism threshold is now 100%).
And when you get below your actual Solipsism threshold and start regenerating Psi, you not only lose the penalty but get your speed bonus from Clarity back.
I think this is a bug, this can't be the intended behaviour...
Also, either way, the talent description is very misleading - it says "gain speeds" for level 5 and "gain resistances" for level 3, but the former "gain" is actually "override" while the latter is truly a "gain" because you can keep your own resistances.