So, what's the best way to go about murdering with these guys nowdays? I've won two but the class has changed quite a bit since then (and for the better, may I add).
Nowdays it seems TK-slot should be filled with a two-hander but whatabout your normal limbs a.k.a. hands?
Some ponderings:Double daggers
: Useless. Subpar damage, also because you will have a two-hander in your TK-slot weapon masteries don't match. You can invest in other weapon mastery but on the other hand, mindslayers have many things going on the generics department. Also you probably don't want to increase dex directly (you get it via Augmentation) so another nail in the coffin.One-hander and a dagger
: Definitely better than the above, better damage, weapon mastery matches TK-slot, dagger does some daggering on the side like with good "to-hit" effects.One-hander and a mindstar
: This is what my madness guy is wielding currently. Damage was better than my dagger, depends on the quality of the dagger and the quality of the mindstar though. Overall, better then a one-hander and a dagger, I'd say.Double mindstar
: worse damage than one-hander and a mindstar if you don't invest in mindstar mastery. If you do however, things may change. If you can spare the points another selling point of this arrangement would be leaves tide. Combine that with a forcefield, shields, heroism and a shielding rune and defences look pretty nice.Two-hander
: Weapon masteries match. I guess generally speaking a two-hander is still worse damagewise than using a one-hander and something on the off-slot. Depends on weapon finds too, some orange artifact weapons are killer. I'm not 100 % sure how some of the mindslayer attack talents work meaning if you get more benefit from them from using a two-hander or not. This kind of interaction would raise the points of this option, naturally.
What do you think?
Char link: http://te4.org/characters/121593/tome/f ... 71aafb93fb