Is drawing random enemies into melee range (where you might not want them all yet) each turn useful at all? I think they need a new effect.
Currently, it feels like the Focus tree greatly favors psi-wielding a weapon, since you don't get the Aura damage on your basic weapon attacks if you psi-wield a gem or a mindstar, and the advantage they DO give you from that tree (damaging more than one enemy in melee range) is offset by the damage not also adding a weapon's damage, and the fact that nothing else really makes you WANT to have multiple enemies in melee range (except rank 1 Voracity talents, I guess). Combine that with the one tree that requires a weapon focus for 3/4 of the skills, and mindstars and gems get left in the dust (though gems get a bit of a pass due to the amount of stats they can passively grant with Resonant Focus later in the game and a relatively long-range attack with Frenzied Focus).
I feel like it would be better if the mindstar damage could be added to the aura (and give some sort of benefits to also wielding mindstars in your hands, since tri-wielding mindstars greatly reduces the benefits of Reshape), and/or have the mindstar naturally attack at range a la the gem version of Frenzied Focus (perhaps using the current pull ranges).
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