ToME: the Tales of Maj'Eyal

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PostPosted: Mon Jan 22, 2018 6:11 pm 
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Archmage

Joined: Mon Mar 28, 2011 12:42 pm
Posts: 328
In bpat’s guide he notes that Gravity tree’s Gravity Locus gives double Seal Fate procs to many talents (presumably all the base temporal damage stuff that’s getting physical added to it), while jenx notes that Repulsion Wave and Gravity Spike can hit twice (presumably once on initial hit and once on bumping into someone else). This is another one of those iceberg tips that show a fundamental mechanic I don’t understand.

Questions:
- are both of these in fact double Seal Fate proc opportunities, and therefore presumably also double Disintegration procs?
- are they therefore separate attacks with a separate chance to be resisted/crit/trigger things that care about crits (PES, Scar-Scripted Flesh, etc)?
- is there a way to know, without going into code, when a talent applies an extra hit and when it just converts or increases some of the existing damage? Or is every conversion always a separate hit (which some part of my mind suggests from a dimly remembered Raze conversation)?

Thanks, all.

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PostPosted: Mon Jan 22, 2018 8:43 pm 
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Thalore

Joined: Tue Jan 03, 2017 7:12 pm
Posts: 157
To the best of my knowledge:

- Every conversion counts as a separate hit, which you can see in the combat log when, for example, [Player deals X Physical, Y Fire, Z light damage] and etc. This is why Elemental Fury + Raze is so cheesy, since Raze procs off each of these separate instances of damage, as you said.

- Gravity skills don't "convert" anything, I think they just hit twice if you bash dudes into walls (or into other dudes, depending on the skill). The original hit is the "real" hit, dealing phys damage, and hitting a wall procs a second hit for more physical damage. I'm unclear whether or not hitting the wall procs things like Seal Fate or Disintegration, but I expect that they would. Logic dictates that the wall would be the dealer of said damage, but I doubt the code is set up to support that so it's overwhelmingly likely that this extra damage originates from the player character - meaning that, yes, it probably would proc Seal Fate or Disintegrate.

- I don't know whether they roll to crit or not. Some attacks just don't without ever telling the player whether or not it can. Some talents explicitly don't crit and tell you as much. You'd have to go code diving to find this out, most likely.

Quote:
is there a way to know, without going into code, when a talent applies an extra hit and when it just converts or increases some of the existing damage?


The talent should tell you in the description, or you should be able to deduce it from the combat log (maybe). If that doesn't answer your question, then I'm not sure I understand the question.

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