ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Thu Mar 15, 2018 6:07 am 
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Wayist

Joined: Wed Jan 11, 2012 1:01 am
Posts: 24
So, I died instantly-ish while fighting the derth storm guy, and ever since reviving have had 6 max temporal hounds. It is severely OP, but hilarious. TP+Breath=ded

I resummoned the hounds in the void before being sent back, and my old ones were still there when I did. Even if they die, even if I reload the game, even if I turn the skill off and on--the max is permanently 6 now; more will respawn until I have six.


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PostPosted: Mon Mar 26, 2018 9:27 pm 
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Wayist

Joined: Tue Mar 06, 2018 5:19 pm
Posts: 27
Is this build ok with 1.5.5?


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PostPosted: Mon Mar 26, 2018 10:41 pm 
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Archmage

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 393
The build is still ok.


Dying again with hounds on will get you to 9 (every time you die in adventure mode you come back with as many hounds as were alive + 3)

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I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)


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PostPosted: Mon Mar 26, 2018 11:29 pm 
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Wayist

Joined: Tue Mar 06, 2018 5:19 pm
Posts: 27
Cathbald wrote:
The build is still ok.


Dying again with hounds on will get you to 9 (every time you die in adventure mode you come back with as many hounds as were alive + 3)


Is that a bug?


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PostPosted: Mon Mar 26, 2018 11:36 pm 
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Archmage

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 393
It is a bug.

To prevent the bug from happening, play on roguelike :p

_________________
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)


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