ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Thu Jul 20, 2017 12:27 pm

All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Split timeline delay
PostPosted: Sat Jan 11, 2014 1:15 am 
Offline
Cornac

Joined: Tue Apr 12, 2011 3:52 am
Posts: 39
Is there anything I can do performance-wise to improve the time it takes to return to a previous point in the timeline, for example when Precognition fades?

I'd like to play PMs more but making effective use of Precog or other time-splitting effects is so irritating when it takes 30 seconds or more returning to an old point. It feels like it takes even longer than normal zone or game loading.


Top
 Profile  
 
 Post subject: Re: Split timeline delay
PostPosted: Sat Jan 11, 2014 1:30 am 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5476
Maybe defragment your harddisk?

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
 Post subject: Re: Split timeline delay
PostPosted: Sat Jan 11, 2014 3:24 pm 
Offline
Cornac

Joined: Tue Apr 12, 2011 3:52 am
Posts: 39
On further consideration, it looks like it is just a problem with the ID. Playing the main campaign, with or without the ID-500 addon, the load times on resetting the timeline are much better, almost instantaneous. (ID with and without the ID-500 addon is the same, slow.)

Although the ID floors are much larger, perhaps timeline-splitting effects are handled as efficiently in the ID as they are in the main campaign?


Top
 Profile  
 
 Post subject: Re: Split timeline delay
PostPosted: Sun Jan 12, 2014 1:41 am 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5476
In which case I'm guessing it is storing the entire dungeon which is why it takes a while to recover it.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
 Post subject: Re: Split timeline delay
PostPosted: Sun Jan 12, 2014 2:51 am 
Offline
Cornac

Joined: Tue Apr 12, 2011 3:52 am
Posts: 39
I considered that reason, though I'm not well versed in how the game handles various zones. Although there's only a single file in an ID save, compared to the campaign's various zones split into their own files, the filesize is no larger than an average zone - at least at the start, where the delay still exists even if all you do immediately after character creation is pop Precog then cancel it immediately.

Also, because I have terrible habit of leaving out whole, important, words, I must correct myself:

Quote:
perhaps timeline-splitting effects are not handled as efficiently


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group