ToME: the Tales of Maj'Eyal

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PostPosted: Sun Apr 14, 2013 6:51 pm 
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Wyrmic

Joined: Thu Mar 07, 2013 5:18 am
Posts: 285
Many time mages spells have "scale with paradox" in description, but how big is this effect exactly? Is it something like 0.1% magnitude per paradox, or something different for each spell?


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PostPosted: Mon Apr 15, 2013 3:30 am 
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Sher'Tul Godslayer

Joined: Mon Mar 14, 2011 10:32 am
Posts: 1709
Location: Canada
Most of the spells scale the same:
Code:
 128 -- Paradox modifier.  This controls how much extra effect chronomancy spells have at high paradox.
 129 -- Note that 300 is the optimal balance and going below this number will decrease the effect of chronomancy spells.
 130 getParadoxModifier = function (self, pm)
 131         local pm = math.sqrt((1 + (self:getParadox()/300))/2)
 132         return pm


It gives diminishing returns, so you get ~70% power at 0 paradox, 100% at 300 paradox, and 200% at 900 paradox.

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Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)


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