Most of the spells scale the same:
Code:
128 -- Paradox modifier. This controls how much extra effect chronomancy spells have at high paradox.
129 -- Note that 300 is the optimal balance and going below this number will decrease the effect of chronomancy spells.
130 getParadoxModifier = function (self, pm)
131 local pm = math.sqrt((1 + (self:getParadox()/300))/2)
132 return pm
It gives diminishing returns, so you get ~70% power at 0 paradox, 100% at 300 paradox, and 200% at 900 paradox.
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Some of my tools for helping make talents:
Melee Talent CreatorAnnotated Talent Code (incomplete)