ToME: the Tales of Maj'Eyal

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 Post subject: Re: 1.4.9 Doomed Guide
PostPosted: Mon Feb 06, 2017 3:44 pm 
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Wyrmic

Joined: Tue Feb 10, 2015 1:41 pm
Posts: 284
Number43 wrote:
Mordy wrote:
Though I wonder. What IF all the player summons inherited the player prodigies themselves? What would be OP/fun/broken? :D

What about then that cursed item curse thing that summons a huge number of terrors, and you had taken, say, the prodigy that drops meteors.

You'd die at the hands of your own pets. I know : I used inner demons on that demon lady in the cultist event and that's what happened.


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 Post subject: Re: 1.4.9 Doomed Guide
PostPosted: Sat Apr 15, 2017 12:41 pm 
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Wayist

Joined: Thu Nov 12, 2015 6:46 pm
Posts: 15
Did nm pre 1.5 and 1.5.3 insane recently. If u played diablo 2 as necromancer you will love shadows. For 1st category i would always upgrade em. 4 instead of 3. They will do all job with rares/uniques/bosses while u smoke. Simply because umbraphage isnt reliable drop.

Good guide and relevant except 2/5 Gesture of Guarding. Dont remember exact numbers but in 1.5+ its about 10 before and 20 after psiblades. NM was with Advanced Shadowmancy, insane - One with Shadows. Both thalore and both werent very useful. One with Shadows 3rd skill used only once and 4th was only to decrease max hate by 40 (was careful 36-50lvl). Guess if you dont have sentry/treants Advanced Shadowmancy is better. Not even considering darkness - it causes lags.

For prodigy mental tyranny is god. Imagine you have maxed madness and alchemist gloves (5dmg sources property), 1 autoattack - enemy stunned+slowed+confused and have -80% mind res. It aslo works with AM shield manaburn dmg.

Items. I have a feeling that unseen force count every target for mnemonic. Could run it twice sometimes with 11 duration and 30CD. With crimson robe reproach becoming good dmg skill.

Be care with archers and gunners.


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 Post subject: Re: 1.4.9 Doomed Guide
PostPosted: Mon May 22, 2017 7:40 pm 
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Low Yeek

Joined: Sat Oct 24, 2015 6:38 pm
Posts: 5
Does Shadow Senses allows you to always send every shadows with Shadow's Path ?


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 Post subject: Re: 1.4.9 Doomed Guide
PostPosted: Mon May 22, 2017 8:58 pm 
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Higher

Joined: Mon Feb 13, 2017 4:43 pm
Posts: 50
Yes. Relevant code:
Code:
local tg = {nolock=true, multiple=true}
local shadows = {}
local grids = nil
local targeted = false
if self:knowTalent(self.T_SHADOW_SENSES) then
   grids = core.fov.circle_grids(self.x, self.y, 10)
else
   grids = core.fov.circle_grids(self.x, self.y, 10, true)
end


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