ToME: the Tales of Maj'Eyal

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 Post subject: Shadow Decoy + Cauterize
PostPosted: Thu Jan 23, 2014 4:38 am 
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Thalore

Joined: Thu Sep 29, 2011 6:55 pm
Posts: 125
So, Shadow Decoy in the new One with Shadows tree takes a fatal blow and switches you with a shadow instead, once every 50 turns. You get a negative life shield in turn.

Cauterize, the prodigy, requires stretching for a Doomed to get. 50 magic, cast 1000 spells (channel staff is your friend!), receive 7500 fire damage. It takes a fatal blow, negates all damage that turn, and deals 80% of the damage back to you over the course of 8 turns.

So the question becomes, what happens when you have both active?

Testing reveals Shadow Decoy activates first, which (imho) is pretty much the ideal case.

Observation of the prodigy also says it's not *listed* as a spell. Which means if an antimagic doomed were to manage to get Cauterize (oh, what a stretch...), well, that'd be just grand at least. Testing may show that it does count as a spell per AM use though, so ymmv.

I'll provide a play report later of how it felt, but right now I'm giddily excited.


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PostPosted: Thu Jan 23, 2014 5:08 am 
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Uruivellas

Joined: Mon Jul 16, 2012 6:03 pm
Posts: 717
I'm pretty sure Temporal Form, Revisionist History, and Mystical Cunning are the only prodigies that don't work with antimagic, so you're good.


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PostPosted: Thu Jan 23, 2014 6:20 am 
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Cornac

Joined: Tue Mar 08, 2011 3:35 am
Posts: 34
Since you have to cast 1000 spells to get Cauterize, you can't get it with AM...


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PostPosted: Thu Jan 23, 2014 7:06 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5456
You could cast 1000 spells and then get antimagic.

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PostPosted: Thu Jan 23, 2014 8:07 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2275
Location: Ambush!
Runes count as spells.

Use a rune 1000 times.

Bada bing, bada bung.

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PostPosted: Fri Jan 24, 2014 7:13 pm 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
Oh god, this sounds... hilariously broken. It must be done.

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PostPosted: Fri Jan 24, 2014 9:32 pm 
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Uruivellas

Joined: Mon Jul 16, 2012 6:03 pm
Posts: 717
Assuming you go for fungus, it sounds like the only thing that can threaten you is a blow that leaves you just a few points above dying, followed by a couple of spikes, while inflicted with impending doom or curse of death. Be sure to keep your regeneration cooldowns safe (stun immunity and a spare mental wild to deal with burning hex), and you're golden.


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PostPosted: Tue May 13, 2014 8:26 am 
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Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 493
So, omni, did this work out? Is cauterize considered a spell? Has anyone made this work?

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PostPosted: Thu May 15, 2014 2:53 pm 
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Thalore

Joined: Tue Oct 22, 2013 3:03 am
Posts: 123
What about corrupted negation and other sustain dropping talents?


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PostPosted: Thu May 22, 2014 3:20 pm 
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Thalore

Joined: Thu Sep 29, 2011 6:55 pm
Posts: 125
Per some code divers, it's wholly workable.

I haven't thrown the time at it to do it though, currently Dark Souls and classes have plagued my interests ;)


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PostPosted: Thu May 22, 2014 3:26 pm 
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Thalore

Joined: Thu Sep 29, 2011 6:55 pm
Posts: 125
Eh, I need a break from Dark Souls 2 before I burn out anyways. Back to DoooooOOOOMED!


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PostPosted: Wed May 04, 2016 7:40 pm 
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Thalore

Joined: Thu Sep 29, 2011 6:55 pm
Posts: 125
Character Link: http://te4.org/characters/2098/tome/bbe ... 0661f43886

It's happening! Not much has threatened this character since fungal blood (besides Shasshii dropping 8 meteors on my head all at once for the BoL use).

Immediate goal: I -need- stun immunity.


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PostPosted: Wed May 04, 2016 10:13 pm 
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Sher'Tul

Joined: Mon Jun 23, 2014 11:50 am
Posts: 1439
antimagic disrupts actives and sustains.
i am fairly certain, it has no effect on passives.


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