ToME: the Tales of Maj'Eyal

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PostPosted: Thu Jan 19, 2017 2:26 am 
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Joined: Mon Sep 12, 2016 8:39 pm
Posts: 3
Yeah, I'm not too sure about how bad the stamina would have been in the end game since I had a decent amount of willpower from gear and I had ICCTW; so the only notable time i had to conserve stamina after getting the prodigy was fighting linaiil. Still, the bonus damage from the acid wave procs make the long fights much shorter, plus you can use link of pain to almost double the proc damage on tankier mobs


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PostPosted: Wed Jan 25, 2017 4:31 pm 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
qetc wrote:
Yeah, I'm not too sure about how bad the stamina would have been in the end game since I had a decent amount of willpower from gear and I had ICCTW; so the only notable time i had to conserve stamina after getting the prodigy was fighting linaiil. Still, the bonus damage from the acid wave procs make the long fights much shorter, plus you can use link of pain to almost double the proc damage on tankier mobs

Super late but i just realised with the overall nerfs to demo DPS outside of cone damage and the fact they're getting combat veteran in 1.5 means that this is potentially a very strong build, especially if it's combined with a strong source of proc damage on shield (can blackfire aegis or summertide procs crit? earth fury can't but it has a base damage of like 400 with the right gear)

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<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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PostPosted: Thu Mar 09, 2017 6:25 pm 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
1.5 update: new chants are pretty good, salves got nerfed but they're still really OP, you can 5/5 combat veteran and actually have stamina now meaning that shield skills are viable and earthen fury is OP. Also more armor on randarts means yes, demo is even better off than everyone else.


Ogre is still the best race too.

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<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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PostPosted: Tue Apr 25, 2017 2:06 pm 
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Archmage

Joined: Tue Dec 01, 2009 12:38 pm
Posts: 395
Location: Netherlands
Nice guide. I do miss one thing in it: It is possible to find unique demon seeds. In my last run I had a walrog, and a general of Uhrok seed. They go in the body slot. Sadly, they don't give any passives or activable talents. However, they are strong (level 50) summons. I really liked the general, it's a major demon summoning summon. It's summons's scale to mob level (much like the eggsac's spiders).

Now I did not find any other unique demon seeds, but I would not be surprised if there were more. There's more unique demons in the game, after all.


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PostPosted: Tue Apr 25, 2017 10:33 pm 
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Halfling

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 110
you can gain seed from unique demon but not boss rank one (so no Kryl or Shasshy)
They can go in any(?) slot, at least i had walrog in head, mainhand, and body. They never give talent but are beefier than other demons so they can actually tank for a bit.

They were actually not intended to exist, that's why no talent.


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PostPosted: Tue Apr 25, 2017 11:31 pm 
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Archmage

Joined: Tue Dec 01, 2009 12:38 pm
Posts: 395
Location: Netherlands
Another note: I am currently running a demonologist in the ID, and it is possible to get higher tier demon seeds, without leveling the Demon Seed skill.
I just found a level 36 thaurhereg seed by killing a thaurhereg I encountered in a vault. I only have level 1 Demon Seed skill :)

Also, I doubt the unique demon seeds are unintentional.


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PostPosted: Wed Apr 26, 2017 6:04 am 
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Halfling

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 110
They are. I told Darkgod it was annoying that walrog was such a shitty seed and he was surprised i could get him as a seed


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PostPosted: Fri Jun 09, 2017 12:06 pm 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2245
ster - do any seeds give an extra melee hit as a proc? like a cripple effect?

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PostPosted: Fri Jun 09, 2017 1:42 pm 
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Sher'Tul

Joined: Wed May 22, 2013 2:39 am
Posts: 1248
Location: Halifax, Nova Scotia, Canada
ster doesn't exist anymore. He got banned from the board.

As for seeds that give additional effects on hit you have stuff like the Fire Imp that gives you a passive chance to launch a bolt of fire, the Dolleg gives you a passive chance to launch a blood grasp, Taurhereg gives you a passive chance to silence enemies on hit, and Wretch Titans give you an acid cone attack when you land criticals. There are also sustains that let you do stuff when you attack, and some temporary active buffs.

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Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.4.8
Let's Learn Tales of Maj'Eyal


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PostPosted: Fri Jun 09, 2017 2:49 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1023
Location: Yeehaw, pardner
jenx wrote:
ster - do any seeds give an extra melee hit as a proc? like a cripple effect?


None of them give any extra melee hits, only procs.

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A little bit of a starters guide written by yours truly here.


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PostPosted: Sun Jul 30, 2017 9:14 pm 
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Archmage

Joined: Wed Nov 06, 2013 1:21 pm
Posts: 343
Location: From Russia with atchoum!
Can someone explain, how demon seeds and Tinker's crafted devices are interacting?

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PostPosted: Sun Jul 30, 2017 9:57 pm 
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Halfling

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 110
you can use one or the other in a slot but not both at the same time.

that's all, everything else works the same, you can use demon seed anywhere you normally can and tinker everywhere you normally can and they work as usual


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