Frumple wrote:
... weird. Flame lash basically carried the couple of demonologists I've ran so far through the initial parts of the game -- having a cheap talent that has alright range/damage and, most importantly for that early, cannot miss, is very nice. It's also about your best option for proccing bleak outcome until you can get an appropriately ego'd weapon (and/or wretchling mainhand seed) and shield. I wouldn't put more than one point into it, but definitely put that one point and use it well. Until you get some levels and kit in you, it's your best bet for vim regeneration (particularly if you can get a group with it without getting surrounded in the process) and just about your most consistent damage source. Also AoE, which is always nice.
Very early game (on normal, anyway) is mostly flame lash -> seed -> pummel -> bump until repeat is available, healing/shielding as necessary. Tends to either zero out or cost one or two vim, total, per critter killed (with a gain, if you manage to get two or more critters in the lash fire field). You can throw up osmosis shield for the boss fight, but it honestly is kinda' too expensive until you've got some better vim management seeds and/or a larger vim pool... also a bit weak until you've got a better shield.
That's what got me through the demon starter zone, anyway. Got my ghoul through the undead starting zone without much trouble, too.
I played a Dwarf Demonologist and used Flame Leash ALL the time in conjunction with Darkfire especially in the Prides where you have those rooms with the locking mechanisms for the doors. I would cast Darkfire then Flame Leash (or Inferno if I had a Forge Giant in the weapon slot) and just fry those Orcs.
I also got REALLY lucky and managed to find the Black Crown along with a necklace that had demon seed mastery so I could summon Forge Giants for 18 turns. This worked really well with the boots I had that allowed me to use the Blindside talent so the first thing I would do upon entering a Pride would be to Blindside to the Orc in the middle, open the door, summon a Forge Giant in that room, and back out. I wish I could close the door and just let the Forge Giant wreak havoc
