ToME: the Tales of Maj'Eyal

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PostPosted: Sun Apr 13, 2014 5:48 pm 
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Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 493
My reaver is doing fine so far (see the thread about optimal light tree point allocation if interested) and is armed with pretty distungly strong weapon arsenal. Actually it's so disgusting that I'm having trouble deciding what to do with all of them!

I'm prepared to invest 6 points in weapon masteries. I haven't invested any points that I cannot remove so far so staff combat, weapons mastery etc. are all fair game. One prodigy so far which is flexible combat and level 41. So which of these weapons would you be using as a reaver?

Daggers
Life Drinker
Mercy
(Spelldrinker) <---this is for casters only but keeping it in the inventory

Swords/Axes etc.
Malediction (+20 % blight damage)
Morrigor
Corpathus
Twilight's Edge

Staves
Telos' Staff (Top Half)
Artifact Short staff with 23 spellpower, 20 % spell crit, 17 crit multiplier + 30 % blight damage, 4 % procs damage/accuracy, silence damage on hit and other goodies (this is probably going to be my other weapon no matter what since it's amazing)

I've understood that the best way would be to dual wield short staves in the end, is this correct?

Thanks in advance!

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PostPosted: Sun Apr 13, 2014 6:39 pm 
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Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1303
Location: Finland
Short staves do give the best damage bonuses for your diseases and stuff so yeah, though Corpathus and Morrigor are rather fun weapons for melee Reaver.

Just because many classes can dual wield daggers I wouldn't do it with a Reaver because the Reaver fun factor partly lies in dualing stuff others cannot.

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PostPosted: Sun Apr 13, 2014 7:27 pm 
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Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 493
Ok, that's what I thought, thanks. Now that I think about it I'd probably have problems meeting the stat requirements for those daggers as well (this is not necessarily a problem if I want to just wield the weapon but if I want to switch weapons, like when meeting worms that walk, it is). Agreed about the fun part too :lol:.

Life Drinker just looks pretty darn amazing.

EDIT. BTW, how good is staff mastery on doing damage with staff reavers (assuming I will go with two short ones)? I have stone alchemy and light so I'd rather not waste a single generic point in vain.

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PostPosted: Fri Apr 18, 2014 5:40 am 
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Sher'Tul

Joined: Fri Apr 23, 2010 4:56 am
Posts: 1041
Dual-shortstaff seems to be pretty darn solid for a few reasons. First, you don't need dex, and you don't need str, which means that you can go pure magic/con/cunning. Second, you have them both set to blight, so the blight damage bonus on each staff buffs the other staff. Alongside that, yeah, you're buffing your spell attacks something fierce. Staff mastery seems to work just fine.

Of course, part of that is based on the idea that you *aren't* pumping points into str/dex. If you've already invested those stat points, then it sounds liek a pick you've already made, but I'd honestly skip stone alch on a reaver. Better bet is to use that escort to get an early jump on your staff mastery - which in turn seems to give you a slightly better category mod when you buy it at Angolwen. Stone alch is really very solid on an alchemist, who's enchanting their own armor and their golem's armor, and has reasons to want more access to gems. For reavers, there's a lot more cost for a lot less payoff.


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PostPosted: Fri Apr 18, 2014 8:14 am 
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Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 493
I have pumped some st for armour (and early game damage) but stopped that many levels ago. Zero dex pumped because I've wanted to keep to option for staves.

re: stone alchemy: Just cleared the third pride, Rak'Shor, and look what he dropped: A nice Goedalath Rock. :lol:

I have Corrupted Gaze so it's pretty safe to imbue it into that? I mean, a reaver propably won't find a better helm, right?

Thanks.

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PostPosted: Fri Oct 16, 2015 11:15 am 
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Cornac

Joined: Fri Feb 07, 2014 8:25 pm
Posts: 36
How well does the Reaver synergise with the Ogre? Being able to use a 2h+1h staff sounds pretty awesome, just like 2h+1h weapons


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PostPosted: Mon Nov 09, 2015 9:57 am 
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Higher

Joined: Sun Sep 29, 2013 8:03 pm
Posts: 67
If you find a 2h Staff (which you usually will, especially early on) that's a lot better than the 1h's you have it works OK, the damage bonus kind of offsets the power penalty. But 2x1h is usually a lot better, since a lot of your damage scales of spellpower (also chance of inflicting disease). Say if your 2h only gives like 5-10% more damage than your 1h, 1h is better me thinks.


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