ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Sat Jul 22, 2017 10:43 am

All times are UTC




Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Corruptor attributes
PostPosted: Fri Jan 24, 2014 11:26 pm 
Offline
Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 493
The wiki lists willpower and magic as the two most important stats for corruptors but what does willpower actually do that specifically benefits corruptors? I mean, it doesn't seem to affect the amount of vim nor spellpower. Should I raise magic/cun (and con, of course) instead?

_________________
1.4.X Paradox mage guide for high level play


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sat Jan 25, 2014 12:05 am 
Offline
Master Artificer

Joined: Fri Feb 03, 2012 3:53 am
Posts: 726
You should probably go for Cun.

Willpower increases the amount of vim you gain on killing an enemy, but not enough to be worth it compared to other stats.


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sat Jan 25, 2014 9:34 am 
Offline
Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1303
Location: Finland
With the crit chances on corruptor I'd watch not to overdo Cun. Also with Bone Shields Con ain't the biggest priority.
I'd prioritize Mag and secondary Cun, Wil and Con.

_________________
Stronk is a potent combatant with a terrifying appearance.


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sat Jan 25, 2014 10:47 pm 
Offline
Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 493
Ok, thanks.

My corruptor seems to be a light magnet: thee escorts, already saved two sun paladins who gave 2 X chant of fortitude and now I'm pondering whether to take one level of healing or the whole tree from anorithil...

I've understood that even a single level of healing can be good with corruptor spellpower and especially corruptor spell crit chance?

_________________
1.4.X Paradox mage guide for high level play


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sat Jan 25, 2014 10:57 pm 
Offline
Halfling

Joined: Wed Dec 04, 2013 11:49 pm
Posts: 103
yea with high crit chance and multiplier 1 point is usually enough. if u dont want the other skills from the tree i wouldnt unlock it. u need 2 catpoints for bone / torment most of the time anyway

although i almost never raise con very high - on a corruptor id think about going for 60 con/cunning.. dunno willpower is really pretty useless


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sun Jan 26, 2014 12:53 pm 
Offline
Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1303
Location: Finland
Playing a Yeek Reaver right now I'm forced to pump Con a bit, but still might not overdo it for Wil gives decent mental saves (even though Yeek racial covers some of that) which for me, especially with late game uniques, are the deadliest effects.
Bone shield and shield runes in theory should keep me from losing health.

_________________
Stronk is a potent combatant with a terrifying appearance.


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sun Jan 26, 2014 3:41 pm 
Offline
Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 493
Tharsonius wrote:
yea with high crit chance and multiplier 1 point is usually enough. if u dont want the other skills from the tree i wouldnt unlock it. u need 2 catpoints for bone / torment most of the time anyway

although i almost never raise con very high - on a corruptor id think about going for 60 con/cunning.. dunno willpower is really pretty useless


Thanks again everyone!

The thing is, I'm playing a cornac. So, assuming I want 5 inscriptions (I do!), the trade-off is the fearscape tree (I already unlocked torment and definitely gonna unlock bone). So the question now becomes whether I want the light tree or the shadowflame tree + healing @ level one?

Edit. also the light tree would be in the generics department where I can easily spare points.

_________________
1.4.X Paradox mage guide for high level play


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sun Jan 26, 2014 3:46 pm 
Offline
Higher

Joined: Sat Dec 21, 2013 5:40 pm
Posts: 49
Shadowflame isn't that great. I'd recommend getting Light.


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sun Jan 26, 2014 3:51 pm 
Offline
Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1303
Location: Finland
http://te4.org/characters/62644/tome/c956e9b9-f87f-44c8-941d-1cddde582052
My corruptor char from a while back.

With my last point I unlocked shadowflame and barely had enough points to max fearscape so I could try it. Turned out that sustains for it costed so much I didn't feel it being good for me. Now that I think of it I think it's either Torment and Diseases vs. Shadowflame, not both.

_________________
Stronk is a potent combatant with a terrifying appearance.


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sun Jan 26, 2014 6:08 pm 
Offline
Cornac

Joined: Tue Apr 23, 2013 2:18 pm
Posts: 32
You generally can max three stats by the end of the game. For Corruptor, you want damage (Magic) and crits (Cunning), and EVERYONE wants Constitution.

I sincerely don't get how anyone could say "AHhhh, they don't need Con." No. EVERY class, save maybe Solipsists, need constitution. You will never regret it. The key to Bone Armor is that it's fantastic against casters and completely worthless against enemy melee or swarms. You cannot rely on it as your only defense.

I typically focus hard in Magic, Con secondary, and Cunning third.

Also why would you ever give up Shadowflame? What are you going to do, melee Worms That Walk to death? And there's something hilarious about enemy Corruptors banishing you to the shadow realm only to discover it heals you. Flame of Urk Somethingorever is fantastic, and Fearscape is a magnificent "pause" button in a fight.


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sun Jan 26, 2014 6:14 pm 
Offline
Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 493
Interesting, very conflincting opinions about the uselfulness of shadowflame.

Doesn't bonespear work just fine against worms that walk? It seems like a weak spell (and wrong damage type for stacking damage boni) but if you would forego shadowflame, you'd probably have enough points to invest in it.

I agree about constitution, it's pretty much my 1-3 stat of choice for all characters.

_________________
1.4.X Paradox mage guide for high level play


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Sun Jan 26, 2014 7:18 pm 
Offline
Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1303
Location: Finland
Worms that walk are baddies indeed. Just recently I found out it wasn't enough to blast with Bone tree physicals.
Since I'm doing staves I could have commanded my staves to do fire to beat that WtW, but evading it was easy enough so I skipped the fight.

As for the Shadowflame and WtW / Fearscape I play on normal and get fearscaped once every three playthroughs. WtW's I encounter 2 per game on average. Those occasions I don't see formidable enough to bother using all those points in just one tree.
Pause in the fight is sometimes good but didn't really experience that I'd needed them on Corruptor or a Reaver for that matter. Besides whenever my fearscape ended (most of the time due to low vim) I didn't have much to do in real world with no vim to blast with.

_________________
Stronk is a potent combatant with a terrifying appearance.


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Tue Jan 28, 2014 7:10 am 
Offline
Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 493
My cornac corruptor is still waiting for the KO argument on which tree to pick: shadowflame or light :lol:. I gotta say I'm starting to lean towards light tree...

_________________
1.4.X Paradox mage guide for high level play


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Tue Jan 28, 2014 9:20 am 
Offline
Spiderkin

Joined: Mon Oct 09, 2006 7:47 pm
Posts: 570
For a cornac corruptor, no hesitation. Light. Otherwise, where will you spend your generic points? Hexes and curses are not so great...
For a skelly corruptor, maybe I would double think of it.


Top
 Profile  
 
 Post subject: Re: Corruptor attributes
PostPosted: Tue Jan 28, 2014 9:52 am 
Offline
Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 493
Yeah, I'm definitely not interested in maxing both curses and hexes. I'm only really interested in pacification hex because I heard that it can daze the final bosses as well, who are otherwise stun immune (I think?).

And if I want shadowflame later, I can maybe give up the fifth inscription slot because I got both healing and shielding from the light tree.

Thanks everyone!

_________________
1.4.X Paradox mage guide for high level play


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group