Micbran wrote:
You're using staves but no staff combat. Why?
You're playing sunpal, using a weapon, building Mag as your primary stat and you didn't take Arcane Might as a prodigy. Why? You're not using Strength for your weapon so PES instantly becomes viable but you didn't take it. Do you not own embers?
And not being able to use inscriptions is definitely not worth playing undead unless you were planning on going tinkers, which you didn't. Heroism infusion would boost your Mag and Dex even further. Movement infusions are probably one of the best infusions in the game.
Pretty much this, you still want STR for phys power and shield scaling instead of CON, most of your damage comes from your shield (which has the same acc bonus as staves mind you) and CON gives a negligible amount of HP. Arcane might would be great for your build.
You still want CUN to crit even if procs can't crit, it'll make you stronger overall, BiL, Barrier, and a bunch of other things can crit. Rest of your stats can go in CON or DEX.
More points in BiL is a good idea for survivability since you tend to benefit from it a lot more than enemies, you can intelligently stack critmod and healmod and whatnot, it scales with those.
You're overrating base HP while forgetting that Heroism infusions (relatively common in the mid to late game) and HP gear (super common) exist, the former only available to non-undead.
Staff and shield is pretty fun on lower difficulties, haven't really tried that on insane but depending on how weapon of wrath works as a proc it might be good.