However, when you use a healing infusion, the regeneration counter is 7. It should be 6. You might think that the extra is from Wild Growth, but if you put more than one point in Wild Growth, the regeneration counter is *still* 7.
My theory (which is completely unchecked) is that the extra energy is applied *before* the regeneration counter is set, which causes it to be set to 7 instead of 6. Indeed, when you have only a single point in Fungal Growth, infrequently you will see the regeneration counter set to 6. Again my theory has been that it depends where in the turn you are when you use the healing infusion.
If I remember correctly, you can set the training dummy to attack at regular intervals. If you did that, you could see how many attacks you make vs how many attacks the training dummy makes. With +11% attacking speed you should be able to repeatedly pop a healing infusion and make 4 attacks against their next 3. I think that would show definitively whether or not the energy was being added or not.
Or... You can just put a print statement in the code where the energy is added and see if it shows up in the log
Which is what I've been intending to do, but haven't gotten round to it