ToME: the Tales of Maj'Eyal

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PostPosted: Tue May 19, 2015 8:36 pm 
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Cornac

Joined: Fri May 01, 2015 12:39 am
Posts: 34
So this is by far my most successful character to date and I am now scared that I might do something dumb and end up dead. That's why I have a few questions about the future run of my summoner :

1. Should I grind a few more dungeons before continuing the main story, or reverse ?
2. I still have one category point, in what should I invest it ?
3. Which class/generic talents should I invest in, or which ones should be avoided ?
4. Is my gear alright, should I prioritize other stats or watch out for specific uniques ?
5. Did I make the right choices for escort rewards (regarding my character build) ?

I am aware that my character is in adventure mode, I would like to achieve a zero death run by any means though :3


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PostPosted: Wed May 20, 2015 10:28 am 
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Halfling

Joined: Thu Feb 05, 2015 5:00 pm
Posts: 88
Personally, I found Summon Control to be really good (I was playing on Insane Roguelike though). Put your character in a corner somewhere, where he will not encounter any enemies, and go round any corner with your hound. This way, there can be almost no unpleasant surprises.

Re dungeons: I would always do all tier 1 and all tier 2 dungeons. The rest is to taste and depends on difficulty level.

With your category point, you could either unlock Summoning Augmentation and start investing in Rage and Resilience, or get yourself another Shielding Rune or Wild Infusion. Up to you, really.


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PostPosted: Wed May 20, 2015 9:08 pm 
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Cornac

Joined: Fri May 01, 2015 12:39 am
Posts: 34
How hard does summon control scale into the later levels ? Is it even worth to continue spending stat points on cunning or should I focus on willpower instead to buff my creatures ?


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PostPosted: Mon Jun 08, 2015 11:27 pm 
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Halfling

Joined: Tue May 12, 2015 5:59 pm
Posts: 102
Willpower and Cunning both add to Mindpower, and thus increase the stats on your summons. Willpower adds twice as much, but Cunning helps. It will also improve Evasion and Piercing Sight. Critical chance is mostly useless for you, but I believe Nature's Touch can heal. Also, in the endgame, it's possible to have very high numbers of summons in play with Master Summoner and optionally Nature's Balance.

Max Willpower first, but you should probably max Cunning second.


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PostPosted: Thu Jun 11, 2015 12:59 am 
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Cornac

Joined: Fri May 01, 2015 12:39 am
Posts: 34
What do you mean by maxing a certain stat ? Is the amount of invested stat points limited ?


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PostPosted: Thu Jun 11, 2015 3:35 am 
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Uruivellas

Joined: Sun Jun 15, 2014 12:19 am
Posts: 838
Location: Yeehaw, pardner
Yes, by 60, or something like that. Once you put that many into it (not stat boosts from items, stat boosts from level ups) then you can't put any more.

_________________
A little bit of a starters guide written by yours truly here.


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PostPosted: Wed Jun 17, 2015 9:31 am 
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Wayist

Joined: Fri Dec 12, 2014 2:42 am
Posts: 20
Just my 2 cents, I've found Summoning Augmentation to be a pretty underwhelming category. It scales terribly and only has 1 good talent (detonate), the 4th talent is somewhat situational.

Another thing about summoners in mid-end game you might not know, the summons scale slightly better than most talents. Most talents scale to the power of 0.5 (square root), and summoners' scale to 0.75 so I think spending a category point on Summoning (Distance) is really good.


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PostPosted: Sat Jun 20, 2015 5:17 am 
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Halfling

Joined: Tue May 12, 2015 5:59 pm
Posts: 102
I've always liked detonate, but it's true that you may be able to find a better use for the cat point.


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