Been thinking about running an Oozemancer with tinkers - figure I want Crystal Plating, Alchemist's Helper, Mental Stimulator, Grounding Strap, Toxic Canister/Iron Grip, Rocket Boots, and Acid and Poison Groove. If my chart-fu is right, I can get all that for a category point, Physics 3/2/1, and Chemistry 3/3, which seems like a bargain.
With those in mind, and trying to hit high points for other choices, I've got this as an intended endgame Cornac roster (assuming 55).
Call of the Wild 1/1/1/4
Thick Skin 3, Armor 1
Anything critical you'd shift around? Thinking about whether I should get Massive Armor (I'll be running Superpower & PES so strength not an issue) or max out Thick Skin, but not sure what to drop. I suppose I can drop some of Psi Blades (will hurt Mindpower a little, but with Superpower and PES I should come out well ahead and with Alchemist's Friend I should readily outdamage 5/5 Psiblades) or a point of Ancestral Memory.
Alternatively, I could run a choose escorts mod and free up all the points from survival. I'd be save-scamming until I got a tinker anyway with this build, could take all the rest in betrayed Alchemist or Thief.
My class guides: Possessor