ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Sat Dec 16, 2017 2:51 pm

All times are UTC




Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Tue May 16, 2017 2:55 am 
Offline
Wyrmic

Joined: Tue Dec 20, 2016 7:46 pm
Posts: 239
Anyway, finished the game with the character, I died once more on high peak due to foolishly attempting an intimidating cave that showed up, and some of those multi hued dragons have huge damage. After that I stopped doing the vaults in high peak, though I had gone through several others with minimum trouble. Argonial got vitality again, but I had high enough damage and near 100% penetration that it didn't matter much, the enemies did little damage to me, and I came within a few turns of finishing it off before Aeryn died. I then did Atamathon and had less trouble with him than some of the high peak randbosses, though partly due to him not getting much of trouble in his random talents (half of them were unusable due to lack of equipment.)


Top
 Profile  
 
PostPosted: Fri May 19, 2017 6:51 pm 
Offline
Thalore

Joined: Mon Mar 28, 2011 12:42 pm
Posts: 168
Congrats on the win!

As someone who just wrote a guide about Tinker Oozemancers, though, I gotta ask - do you think you got serious benefit from Healing Nexus? It seems like one way to try to compensate for Oozemancer DPS against certain enemies, but the Tinkers model is just to do significantly more damage. I will say again, though, that I did have significant trouble against enemies with Resolve & Waters of Life, so maybe that's an area that Healing Nexus improves - does it have enough uptime to squash healing?

In other news, I'm currently running out of lives in mid Dreadfell, around level 38. You just need everything to be awesome right away and also in the long run in Madness, feel like if I made it to 42 I might have been able to go all the way by chaining Fungal Blood. I think my next run will be on Exploration mode to see whether there's an actual class-based bar to progress beyond just my unfamiliarity with Madness.

Madness lessons so far include:
- Superpower is probably better than PES on Madness, since Hunted! means you can't reliably rest back to full between fights, and you also spend more time running away from enemies so you might be running for the entire PES duration.
- That increased time between a kill and leaving a level is brutal.
- Enemy War Hounds, and to a lesser extent Ritch Flamespitters, are ungodly powerful on Madness. I think it's the combination of having 6-19 levels in the skill in question and pretty solid Mindpower backing it up. One touch kills without need of a crit if I can't split it with an Ooze.
- Mummified Eggsack is my friend.
- Track is my best friend.
- Best success so far was switching unlock order to Eyal at 20 and Tinkers at 36. On Insane you can afford to wait and getting the plans earlier is better, but you need the Eyal's Wrath damage ASAP and Acidfire's debuff likewise.


Top
 Profile  
 
PostPosted: Wed May 24, 2017 12:47 am 
Offline
Archmage

Joined: Wed Nov 06, 2013 1:21 pm
Posts: 343
Location: From Russia with atchoum!
Probably good guide, but I'll never know since Select First Escort doesn't work.

_________________
English isn't my native language.


Top
 Profile  
 
PostPosted: Wed May 24, 2017 3:00 am 
Offline
Thalore

Joined: Mon Mar 28, 2011 12:42 pm
Posts: 168
Did you read the documentation? You pick the escort under one of your option tabs (gameplay, IIRC).

Works fine for me.


Top
 Profile  
 
PostPosted: Fri Jun 16, 2017 10:10 pm 
Offline
Low Yeek

Joined: Sat Oct 24, 2015 6:38 pm
Posts: 6
https://te4.org/characters/175357/tome/ ... f526d3b4d4
Nice guide. Fungal blood was very fun to play with.


Top
 Profile  
 
PostPosted: Sun Nov 12, 2017 4:42 pm 
Offline
Cornac

Joined: Fri Nov 03, 2017 4:35 pm
Posts: 38
Why not levelling Oozewalk past level 1? It removes 3 effects at level 2, quite a good improvement, I feel. Or is something wrong with it being too quick?


Top
 Profile  
 
PostPosted: Thu Nov 30, 2017 5:07 am 
Offline
Wayist

Joined: Thu Feb 16, 2017 4:04 pm
Posts: 17
Got a win more or less following this guide here.
https://te4.org/characters/215406/tome/ ... e715d2abbe

Main differences:

1. took Corrosive Blades and Windtouched Speed because I'd found Spellhunt Remnants, so the sustain destruction Acidfire provides didn't seem as urgent.
2. Once nothing could touch me at about level 40 I decided to get Eyal's Wrath and see how Acidfire did. I did use it, but another two cooldown 10-range beam was far more damaging and useful over time.
3. I had a terrific 10-cooldown regen infusion so four points in fungus was 100% uptime for that; a second regen infusion was redundant but it just didn't matter.

This character finally let me figure out why the survival talent that reduces cooldowns for totems/charms is good: it works on items that aren't "all totems and charms go on cooldown." Spellhunt Remnants has a 50-turn cooldown after its first antimagic burst without it. With two points in it, that's 8 turns, so when the sorcerers are coming off a 10-turn spell disruption they immediately get another.

I had some irresponsible deaths early but this character cruised through the lategame, rarely dipping below 100% health.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group