ToME: the Tales of Maj'Eyal

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 Post subject: Antimagic Marauder
PostPosted: Sun Dec 13, 2015 10:18 am 
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Joined: Sun Dec 13, 2015 10:10 am
Posts: 3
I am playing Shalore Marauder currently lvl 16 on nightmare and i want to go antimagic but my daggers and few pieces of my eq are powered by arcane forces . I dont know if i should go antimagic. Is it profitable?

@down
Oh i forgot about this, thank you!


Last edited by Ahionen on Sun Dec 13, 2015 1:33 pm, edited 1 time in total.

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 Post subject: Re: Antimagic Marauder
PostPosted: Sun Dec 13, 2015 1:09 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1138
Location: Yeehaw, pardner
As shalore? Hell no. You lose Grace of the Eternals and Timeless.

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A little bit of a starters guide written by yours truly here.


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 Post subject: Re: Antimagic Marauder
PostPosted: Tue Dec 13, 2016 8:47 pm 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
don't go antimagic, ever. on anyone.

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<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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 Post subject: Re: Antimagic Marauder
PostPosted: Mon Jan 02, 2017 5:28 am 
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Wyrmic

Joined: Tue Dec 20, 2016 7:46 pm
Posts: 239
Yeah, shalore racials are spells, so they are disabled as antimagic. The equipment restriction is a significant hindrance, and marauders aren't one of the classes that can take the most advantage of the antimagic benefits.

To get full benefits from antimagic, you need to invest in maxing your wil stat with your level up points, as both the antimagic and fungus trees scale with that. You need a category point to unlock fungus, as that tree is a lot better than the antimagic tree itself. Lastly, you need to have generic points to spare to put in those categories. If all of those conditions don't apply to your character, don't even consider antimagic.


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