ToME: the Tales of Maj'Eyal

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PostPosted: Sun Jan 05, 2014 4:34 pm 
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Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 509
Hi,

I usually use one of the first two cat points from level 10 and 20 on inscriptions slots on pretty much all my charaters but what do I do with the another one when playing a shadowblade? Is unlocking stealth and going the sneaky shadowkill route feasible? I don't like the Ambuscade spell and heard it's nerfed anyways so other suggestions are welcome. Playing 1.1.2.

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PostPosted: Mon Jan 06, 2014 12:33 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2275
Location: Ambush!
Stealth for Stealth + Shadowstrike are quite viable in 1.1.3, haven't had time to check out Ambruscade much but I've heard similar things to what you say.

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PostPosted: Mon Jan 06, 2014 1:18 am 
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Wyrmic

Joined: Thu Mar 07, 2013 5:18 am
Posts: 285
Spell/Temporal, by far. Stealth is not bad too, but is quite unreliable, and needs 16 points to work.


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PostPosted: Mon Jan 06, 2014 12:30 pm 
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Yeek

Joined: Mon Jan 06, 2014 12:23 pm
Posts: 10
Spell/Temporal is really worth the category point. At least if you can get to 20-30 Mag.
(use items for this, do not invest any point in it : you need them for Dex/Con/Cun)
So this is not a good idea for a starting category point (for Cornac shadowblade), but a very good idea for lvl 10. Far better for survivability than ambuscade.

At this time, you should have found several +2/+3Mag items.


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PostPosted: Mon Jan 06, 2014 4:19 pm 
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Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 509
Thanks for the help!

Sixteen points? That's harsh. Is it 5/5/5/1 or what?

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PostPosted: Mon Jan 06, 2014 4:27 pm 
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Halfling

Joined: Wed Dec 04, 2013 11:49 pm
Posts: 103
5/5/1/5 - hide in plain sight lowers cooldown a little but isnt that useful to max it. last skill raises ur chances of staying hidden.

i dunno i chose stealth on shadowblade, i personally would check angolwen and last hope for shielding runes. if there are decent ones available i wouldnt take temporal on a shadowblade so early, because the only real benefit is time shield (3rd skill fails alot without decent spellpower and essence of speed is just too expensive sustain at the start)


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PostPosted: Mon Jan 06, 2014 6:40 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2275
Location: Ambush!
Tharsonius wrote:
5/5/1/5 - hide in plain sight lowers cooldown a little but isnt that useful to max it. last skill raises ur chances of staying hidden.
You should look over the changes to HiPS in 1.1.3, now the extra talent levels grant you a Stealth multiplier in addition to the cooldown reduction.

In older versions your allocation was perfect, but in newer versions I'm not sure you need 5 in Hidden Actions, since it's not a flat % chance any more. (IMHO you need at least 2 in Hidden Actions.)

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PostPosted: Mon Jan 06, 2014 7:15 pm 
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Halfling

Joined: Wed Dec 04, 2013 11:49 pm
Posts: 103
i was just replying to that 16 points recommendation(which i share).

the stealth multiplier from HIPS only affects usage of HIPS as far as i understand that description? so thats no reason for me to max it now.. its still a situational use skill and the last one to max in this tree imo.

for ranged stealth adventurers or similar i think 1/5/0/0 or 1/5/1/0-1 is absolutely viable too, but for melee ones im not sure if its worth saving 3 points on hidden actions where its ur most important defensive skill and damage booster (especially for rogues). didnt go deep into the maths neither tried new 1.13 stealth endgame.. if its so bad now that hide in plain sight isnt worth investment, ok


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