ToME: the Tales of Maj'Eyal

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 Post subject: Light Shadowblade?
PostPosted: Fri Jan 03, 2014 6:54 am 
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Halfling

Joined: Thu Dec 26, 2013 10:22 am
Posts: 107
What do you need for a light shadowblade to do the 600 damage? And is it harder or easier than a 2-handed rogue to deal the 600?


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 Post subject: Re: Light Shadowblade?
PostPosted: Fri Jan 03, 2014 8:14 am 
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Uruivellas

Joined: Mon Jul 16, 2012 6:03 pm
Posts: 717
Light Shadowblade? You mean a Shadowblade that focuses on light damage? A character whose main damage-dealer is the Illuminate spell?

That... doesn't seem viable at all. Is that a real build?


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 Post subject: Re: Light Shadowblade?
PostPosted: Fri Jan 03, 2014 8:34 am 
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Halfling

Joined: Thu Dec 26, 2013 10:22 am
Posts: 107
i took the idea from another guy on this forum! He said he used that spell to get it in the area where they have negative light resist just he didnt put up a build so i was hoping someone might know because i tried it and it was bored and never crit!


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 Post subject: Re: Light Shadowblade?
PostPosted: Fri Jan 03, 2014 9:00 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5742
I'm guessing it would be stealth, shadowstrike and illuminate.

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 Post subject: Re: Light Shadowblade?
PostPosted: Fri Jan 03, 2014 9:59 am 
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Thalore

Joined: Fri Mar 15, 2013 9:58 am
Posts: 152
There was some talk a while ago about how stealth shadowstriking with illuminate was rather overpowered for the early-mid game for shadowblades, letting them nuke entire rooms. Doubt it would be an effective way to get the 600 damage achieve, not if you're trying to get it early anyway.


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 Post subject: Re: Light Shadowblade?
PostPosted: Fri Jan 03, 2014 10:12 am 
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Archmage

Joined: Sat Oct 22, 2011 10:31 am
Posts: 394
Get the early summertime light as well. I think it's +10% light damage.


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 Post subject: Re: Light Shadowblade?
PostPosted: Fri Jan 03, 2014 10:40 am 
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Halfling

Joined: Thu Dec 26, 2013 10:22 am
Posts: 107
The guy just said he was 20 don't know if he did it at 20 or before but thought that would be kind of fun to try! But if the light doesn't kill them what do I have! That was my problem!


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 Post subject: Re: Light Shadowblade?
PostPosted: Fri Jan 03, 2014 10:41 am 
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Higher

Joined: Mon Dec 23, 2013 9:12 am
Posts: 60
Yeah it's my build.
I keep on using it cause it's the only build I can go far with and is easy to play.

My current character http://te4.org/characters/107887/tome/ab2f5ac1-78f6-44dd-bfff-ee16b343f083
The dude I used to unlock Marauder died on dreadfell a few turn after the unlock, and I didnt use the online archive at the time. But you can check some of my dead shadowblade (I have some at various level) to see how it goes for the build.

But basically you play without spending too much point till lvl 3. At 3 you can have illuminate raised to 4 and do 80 damage. You begin raising MAG and search for a staff to use.
When you have 100 gold you buy the Staff mastery in the mage town and spend your Cornac point in the tree.
At level 10 you unlock the stealth tree. And then every strike is a critical. So illuminate is around 200 damage. May be it's easier with stealth at lvl 5 and Staff Tree at lvl 10.


With the summertide vial (10%) a staff (15%) and a few +light damage item you can get around +40% on light. With fully upped Shadowstrike (+80%), and Lethality (+30%) your critical will do +260% damage. So on average you do 400 damage as soon as you see stuff (I automate Illuminate to fire as soon as enemies are visible - ! De-active the automation when doing escort, I killed some of them like that! -). Plus you blind mobs, so the game is a cake walk. Except you become reckless, and you're clueless with hard bosses.

And if mobs survive illuminate you have the channel staff (range 10, hit without accuracy, bypass armor). I actually (since lvl 20) can do 600+ damage with channel staff thanks to the 140% MAG ego , physical artifact staff "Big Knocker".


Then you just have to find a -100 light resist mob and you'll unlock the marauder without noticing.

I dont know if it's viable for the end game, but it make the early game very easy and fast (I think Illuminate has the better range of all spell/weapon, and you hit invisible/stealth mobs)


Last edited by ooli on Fri Jan 03, 2014 6:55 pm, edited 3 times in total.

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 Post subject: Re: Light Shadowblade?
PostPosted: Fri Jan 03, 2014 11:12 am 
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Halfling

Joined: Thu Dec 26, 2013 10:22 am
Posts: 107
I will give that a try thanks! I am close to the marauder with another person! It is a 2 handed rogue! I have crit for 520 but nothing higher about to try new stuff but even if this doesn't fail I will try the shadow blade thing!


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 Post subject: Re: Light Shadowblade?
PostPosted: Fri Jan 03, 2014 5:57 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2275
Location: Ambush!
ooli wrote:
Then you just have to find a -100 light resist mob and you'll unblock the marauder without noticing.

I dont know if it's viable for the end game, but it make the early game very easy and fast (I think Illuminate has the better range of all spell/weapon, and you hit invisible/stealth mobs)
You can find monsters like that in the Scintillating Caverns.

Yeah Illuminate is frankly way too good at nuking the whole screen.

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 Post subject: Re: Light Shadowblade?
PostPosted: Sat Jan 04, 2014 2:16 am 
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Wyrmic

Joined: Thu Mar 07, 2013 5:18 am
Posts: 285
Hmm, now I'm thinking about inversion - Shadowstrike Anorithil (with tree unlock from prodigy). Or Archmage.


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 Post subject: Re: Light Shadowblade?
PostPosted: Sat Jan 04, 2014 2:20 am 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
Tricks of the Trade doesn't grant Stealth if your class doesn't start with the tree, just unlocks it. Cunning/Scoundrel is the tree it grants.


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 Post subject: Re: Light Shadowblade?
PostPosted: Sat Jan 04, 2014 2:37 am 
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Wyrmic

Joined: Thu Mar 07, 2013 5:18 am
Posts: 285
So, I will have to pay randarts, prodigy point and category point for it? Still tempting.


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 Post subject: Re: Light Shadowblade?
PostPosted: Sat Jan 04, 2014 3:00 am 
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Thalore

Joined: Fri Mar 15, 2013 9:58 am
Posts: 152
Read what he said again - if your class doesn't have stealth there and locked, it won't grant it.


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 Post subject: Re: Light Shadowblade?
PostPosted: Sat Jan 04, 2014 3:09 am 
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Wyrmic

Joined: Thu Mar 07, 2013 5:18 am
Posts: 285
Oh. So, it's prodigy just for Shadowblades? Bummer.


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