ToME: the Tales of Maj'Eyal

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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Sun Mar 11, 2018 11:58 pm 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 278
GlassGo wrote:
You think Bull Shot is a bullshit? :mrgreen:
I put three points into it...

It's great, I just think that a Yeek would be too frail to make use of it in most cases.


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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Thu Mar 15, 2018 1:33 am 
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Yeek

Joined: Sat Jun 18, 2016 5:16 pm
Posts: 10
This was a great guide. I managed to get my first Nightmare win with this. Only died once and it was because I got super cocky after I killed Gorbat from offscreen, that I lost track of my heroism infusion and let a multi-color drake kill me.

I lucked out and got a really amazing bow that synergized super well the TARDIS armor. Managed to get my first win against Atamathon and Linaniil too.

I'd planned on having something for the offhand, but I never found anything that was worth it. This was the first time I'd really used Writ Large and pumped up Grisly Constitution. It definitely helped me get out of more than a couple of jams. Gave me a much better appreciation for what Ogres are capable of.

https://te4.org/characters/159235/tome/ ... 3ffe8e7519


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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Thu Mar 15, 2018 6:06 pm 
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Archmage

Joined: Wed Nov 06, 2013 1:21 pm
Posts: 406
Location: From Russia with atchoum!
Now play psyshot ogre - you will really see.

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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Sun Jun 03, 2018 3:20 pm 
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Wayist

Joined: Tue Mar 06, 2018 5:19 pm
Posts: 27
Hi Bpat-I'm using this currently to try something new besides my usual melee and its pretty fun. Trying Shalore.
Question-I see on your winner you have 5/5 in Thick Skin but only 28 points in Constitution. It looks as though that would require 59 points in Con no?


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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Sun Jun 03, 2018 5:00 pm 
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Higher

Joined: Sun Dec 10, 2017 12:27 am
Posts: 79
Hi Zion, stat bonuses from gear allow you to take talents and continue to gain the benefit even when you would no longer qualify. The implication is that Bpat put on +31 worth of bonus constitution gear but wasn't using it as the character's main gear set.


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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Sun Jun 03, 2018 8:30 pm 
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Wayist

Joined: Tue Mar 06, 2018 5:19 pm
Posts: 27
Lokean wrote:
Hi Zion, stat bonuses from gear allow you to take talents and continue to gain the benefit even when you would no longer qualify. The implication is that Bpat put on +31 worth of bonus constitution gear but wasn't using it as the character's main gear set.


I see-So it's having wearing Con gear when doing the level up then? Seems like a lot of figuring....


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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Thu Jul 05, 2018 5:19 am 
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Wayist

Joined: Tue May 14, 2013 4:55 am
Posts: 17
Not when leveling. When increasing your relevant skills.


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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Fri Feb 01, 2019 11:15 pm 
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Halfling

Joined: Wed Apr 13, 2005 8:16 pm
Posts: 102
Location: Near Buffalo NY
Quote:
Stats: Dex > Str > Mag > Cun (Dex > Str > Wil > Cun if Antimagic)


why put points into Magic, especially over Cunning?


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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Sat Feb 02, 2019 1:52 am 
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Wyrmic

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 234
Throckmorton wrote:
Quote:
Stats: Dex > Str > Mag > Cun (Dex > Str > Wil > Cun if Antimagic)


why put points into Magic, especially over Cunning?


This guide suggests taking Arcane Might. Cunning gives 15% crit chance from 50 points and doesn't do much else. With Arcane Might, magic essentially becomes as good as strength for archer, thus outclassing all the other stats besides dex. Of course things are different with sling archer, but this isn't sling archer.


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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Mon Feb 04, 2019 5:14 pm 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 278
Speaking of which, two alternate spreads which have served me well.

1. DEX>STR>CON>CUN, but only as Shalore with Conditioning and Spine of the World.
UFR+Spine+Movement+Timeless=almost no need for a physical Wild at all. You'll probably still want one in higher difficulties though.

2. DEX>STR>WIL>CUN, but as Thalore with Antimagic and Superpower. This spread has already been covered, but the reasoning?
-Racials+Resolve+AMS=Less times for Trained Reactions to go off. If you take Fungus, you also have great healing to back it up.
-WIL factors in more than just racials and the prodigy. You have a bigger Stamina pool to shred for the mobility tree/stuff like Blinding Speed and big EQ for AMS.
-Since you can't take Storm Fury or whatever, there are some really nice bow egos are there for Zigurites which boost either one of your wildgift trees.
-You can betray Sun Paladins for points in Disengage and Evasion, though everything but Alchemist is also nice.

This most likely makes for a good Sling build too due to Mindpower, but you want DEX>CUN>WIL you may want to replace Superpower with Windtouched Speed or something. I guess you could also take Krog, but Thalore has more allres which tends to work better (plus I think drake bloods bonus damage doesn't work with your shoot).


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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Mon Feb 04, 2019 9:07 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2394
Location: Ambush!
Chronosplit wrote:
Speaking of which, two alternate spreads which have served me well.

Chronosplit wrote:
Speaking of which, two alternate spreads which have served me well.

Username checks out.

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 Post subject: Re: 1.5 Bow Archer Guide
PostPosted: Tue Feb 05, 2019 4:32 am 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 278
Doctornull wrote:
Chronosplit wrote:
Speaking of which, two alternate spreads which have served me well.

Chronosplit wrote:
Speaking of which, two alternate spreads which have served me well.

Username checks out.

Whoops, must've posted when I meant to edit. :lol:

EDIT: One more thing. Breath of Eyal is probably the best body armor for Antimagic, since TARDIS/Ancient robe is out. Most other choices are either unused by Archer including merchant randarts or are Arcane, and the allres Antimagic bonus stacks in well. Only issue is the unusually high Fatigue, but at endgame you don't really care that much about Disengage range.

I guess you could also use Evermoss Robe for the poison and mental boosts. The other choices are almost bad enough to consider wearing Plate instead, then you could take Plate of the Blackened Mind or the Kroltar set while sacrificing half of the Mobility tree.


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