ToME: the Tales of Maj'Eyal

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PostPosted: Thu Sep 08, 2016 9:17 pm 
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Uruivellas

Joined: Sun May 19, 2013 1:58 am
Posts: 720
Quality guide. It's worth noting that the section on artifacts is applicable for all characters and not just Arcane Blades. Also Rod of Spydric Poison, Rod of Annulment, and Gwai's Burninator are also notable artifacts since they have powerful effects (DoT and pin, amnesia, and AoE damage) and don't need to be equipped. Also any gloves with Disperse Magic can be used similarly to Spellhunt Remains, which is amazing against the final bosses.

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My wiki page, which contains a guide and resource compilation and class tier list.


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PostPosted: Sun Sep 11, 2016 3:48 pm 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2131
you don't say so, but I gather you use Quick Drown add-in? I've tried without and it's brutal. Even with it it's brutal!


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PostPosted: Thu Sep 15, 2016 5:00 pm 
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Thalore

Joined: Tue Jul 22, 2014 10:20 pm
Posts: 168
Not sure I understand the question...

You don't start scum for any particular artifact, they are just the ones to look out for and some, like Mercy and Stone Wall, you will need by at least Prides/Final Fight.

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<shesh> cursed is fine


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PostPosted: Fri Sep 16, 2016 9:01 am 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2131
Mex wrote:
Not sure I understand the question...

You don't start scum for any particular artifact, they are just the ones to look out for and some, like Mercy and Stone Wall, you will need by at least Prides/Final Fight.


What I mean is, do you use the quick drown add-in, the rod of asphixiation?

and do you drop into every dungeon at the start to set the level?


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PostPosted: Sat Sep 17, 2016 10:08 am 
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Thalore

Joined: Tue Jul 22, 2014 10:20 pm
Posts: 168
jenx wrote:
Mex wrote:
Not sure I understand the question...

You don't start scum for any particular artifact, they are just the ones to look out for and some, like Mercy and Stone Wall, you will need by at least Prides/Final Fight.


What I mean is, do you use the quick drown add-in, the rod of asphixiation?

and do you drop into every dungeon at the start to set the level?


Yeah makes the process a lot faster; Marson's Character Recycler is also good for this.

You can do if you feel the areas are too difficult, I don't usually bother but I'm greedy for exp.

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PostPosted: Tue Dec 20, 2016 5:34 am 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
rest in peace AB

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<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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PostPosted: Wed Apr 19, 2017 7:46 pm 
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Wayist

Joined: Tue Mar 22, 2016 11:24 pm
Posts: 17
ster wrote:
rest in peace AB


Why so? Due to short staves proc damage % nerf, or due to BiL nerf?

Also, are shields still a viable option? They still have proc damage % alive.


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PostPosted: Sun Apr 23, 2017 4:46 am 
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Higher

Joined: Fri Aug 14, 2015 11:47 pm
Posts: 56
munch wrote:
ster wrote:
rest in peace AB


Why so? Due to short staves proc damage % nerf, or due to BiL nerf?

Also, are shields still a viable option? They still have proc damage % alive.


Shields have the proc damage bonus but cannot trigger flexible combat, and with only 3 skills to trigger shield bashes I imagine that a 1h + shield AB isn't anywhere near optimal.

On that topic, though, what have the changes from 1.5 done to the build order/points distribution? Dirty Fighting doesn't look so great anymore (maybe the final talent could be used to cancel vitality?), but the cooldown reduction from stone skin look VERY tempting for having stone wall cooldown even quicker.


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