ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Mon Nov 20, 2017 11:43 am

All times are UTC




Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Thu Sep 08, 2016 9:17 pm 
Offline
Uruivellas

Joined: Sun May 19, 2013 1:58 am
Posts: 764
Quality guide. It's worth noting that the section on artifacts is applicable for all characters and not just Arcane Blades. Also Rod of Spydric Poison, Rod of Annulment, and Gwai's Burninator are also notable artifacts since they have powerful effects (DoT and pin, amnesia, and AoE damage) and don't need to be equipped. Also any gloves with Disperse Magic can be used similarly to Spellhunt Remains, which is amazing against the final bosses.

_________________
My wiki page, which contains a guide and resource compilation and class tier list.


Top
 Profile  
 
PostPosted: Sun Sep 11, 2016 3:48 pm 
Offline
Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2258
you don't say so, but I gather you use Quick Drown add-in? I've tried without and it's brutal. Even with it it's brutal!

_________________
MADNESS rocks


Top
 Profile  
 
PostPosted: Thu Sep 15, 2016 5:00 pm 
Offline
Thalore

Joined: Tue Jul 22, 2014 10:20 pm
Posts: 171
Not sure I understand the question...

You don't start scum for any particular artifact, they are just the ones to look out for and some, like Mercy and Stone Wall, you will need by at least Prides/Final Fight.

_________________
<shesh> cursed is fine


Top
 Profile  
 
PostPosted: Fri Sep 16, 2016 9:01 am 
Offline
Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2258
Mex wrote:
Not sure I understand the question...

You don't start scum for any particular artifact, they are just the ones to look out for and some, like Mercy and Stone Wall, you will need by at least Prides/Final Fight.


What I mean is, do you use the quick drown add-in, the rod of asphixiation?

and do you drop into every dungeon at the start to set the level?

_________________
MADNESS rocks


Top
 Profile  
 
PostPosted: Sat Sep 17, 2016 10:08 am 
Offline
Thalore

Joined: Tue Jul 22, 2014 10:20 pm
Posts: 171
jenx wrote:
Mex wrote:
Not sure I understand the question...

You don't start scum for any particular artifact, they are just the ones to look out for and some, like Mercy and Stone Wall, you will need by at least Prides/Final Fight.


What I mean is, do you use the quick drown add-in, the rod of asphixiation?

and do you drop into every dungeon at the start to set the level?


Yeah makes the process a lot faster; Marson's Character Recycler is also good for this.

You can do if you feel the areas are too difficult, I don't usually bother but I'm greedy for exp.

_________________
<shesh> cursed is fine


Top
 Profile  
 
PostPosted: Tue Dec 20, 2016 5:34 am 
Offline
Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
rest in peace AB

_________________
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


Top
 Profile  
 
PostPosted: Wed Apr 19, 2017 7:46 pm 
Offline
Wayist

Joined: Tue Mar 22, 2016 11:24 pm
Posts: 17
ster wrote:
rest in peace AB


Why so? Due to short staves proc damage % nerf, or due to BiL nerf?

Also, are shields still a viable option? They still have proc damage % alive.


Top
 Profile  
 
PostPosted: Sun Apr 23, 2017 4:46 am 
Offline
Higher

Joined: Fri Aug 14, 2015 11:47 pm
Posts: 57
munch wrote:
ster wrote:
rest in peace AB


Why so? Due to short staves proc damage % nerf, or due to BiL nerf?

Also, are shields still a viable option? They still have proc damage % alive.


Shields have the proc damage bonus but cannot trigger flexible combat, and with only 3 skills to trigger shield bashes I imagine that a 1h + shield AB isn't anywhere near optimal.

On that topic, though, what have the changes from 1.5 done to the build order/points distribution? Dirty Fighting doesn't look so great anymore (maybe the final talent could be used to cancel vitality?), but the cooldown reduction from stone skin look VERY tempting for having stone wall cooldown even quicker.


Top
 Profile  
 
PostPosted: Mon Jul 31, 2017 12:47 am 
Offline
Low Yeek

Joined: Sat Jun 18, 2016 5:16 pm
Posts: 6
I used this guide for a really easy normal run. https://te4.org/characters/159235/tome/a3e0fa17-8394-4db0-8b76-6653ae414d6d

Died twice due to carelessness. The changes in the Dual Techniques are really fun. The added mobility makes a huge difference. Didn't do any of the Dirty Fighting tree. I put points into Inner Power that I really didn't need, though by the end that was a +10 to all stats, so it might've been worth it. Wrap of Stone made 3 points in Stone Wall targetable, which I found sufficient. Probably would have been fine without Staff Combat, but I never felt too constrained for points. With a nearly full healing mod, a perfect spell crit chance, and a high crit multiplier, one point in Arcane Reconstruction and one point in Arcane Shield was plenty to get crazy strong heals and shields.

Would have liked to have gotten the light tree, but the tinker tree is always amazing. Windblade might have been unnecessary, but it made clearing the prides a lot faster. Probably saved me more times that I realized too.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group