ToME: the Tales of Maj'Eyal

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PostPosted: Fri Feb 19, 2016 4:06 pm 
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I've just noticed that Unstoppable gonna cost my berserker 145 stamina. he is lv18 and only got 148 stamina for now. so how could I count on Unstoppable to save my ass in times of emergency? I've maxed out bloodbath but that can't be enough. should I learn Adrenaline Surge and is that necessary?

BTW, could berserker get Corrupted Shell in a reasonable way? just found out you need to know at least 10 spells (or spell abilities) to get the quest of "the fall of Zigur".must be hard for a berserker, right?


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PostPosted: Sat Feb 20, 2016 10:39 am 
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Thalore

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retsamelap wrote:
BTW, could berserker get Corrupted Shell in a reasonable way? just found out you need to know at least 10 spells (or spell abilities) to get the quest of "the fall of Zigur".must be hard for a berserker, right?

You would have to go quite a bit out of your way fot that. IMHO, the only option is to get three spell categories from escorts, then spend three category points to unlock these categories, and _then_ learn those ten spells from them (not to mention that this requires quite a hefty investment in Magic). Being a Shalore or Ogre might help (some of their racial talents count as spells), but that's a drop in the ocean.

Oh, and about that stamina - there's +Stamina gear, +Willpower helps as well, or find a way to lower your Fatigue (I Can Carry The World prodigy can help a lot here). Simply leveling up also raises your Stamina pool.

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PostPosted: Sat Feb 20, 2016 4:28 pm 
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Halfling

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It's hard to get Fall of Zigur for berserkers, but not _as_ hard as Zicher implied, I think. If you're a shalor or ogre, each racial counts as a spell, and in addition, each rune you have counts as one. So, if you have one point in each racial, and three runes, then you'd need to gain and unlock a single spell category (most likely Celestial / Light) to get Fall of Zigur.

Alternatively, as an ogre, you could get 6 inscriptions and fill them all with runes to get Fall of Zigur.


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PostPosted: Sat Feb 20, 2016 4:41 pm 
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Sher'Tul

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In my opinion, there are better defense options than corrupted shell. I personally prefer draconic will/body, as status effects are often what kills you (Can't run if you're stunned). But don't listen to me, I like Zigur too much. :P

As you mentioned, Bloodbath gives life regen and stamina regen. And although a very boring, weak tree, combat techniques (the passives one) has a stamina regen talent and unending frenzy (or whatever it's called). As you get further and further into the game, you'll pick up better gear, so that might end up alleviating your stamina problems. That reminds me, why isn't there a stamina on crit ego for weapons/gloves/hats?

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PostPosted: Sat Feb 20, 2016 4:50 pm 
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Master of Eyal

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About Corrupted Shell; you do not need 10 spells, you need 10 spell *levels*. Basically having invested 10 points in a spell talents. So any spell escort tree you want to invest in shall do

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PostPosted: Sat Feb 20, 2016 7:15 pm 
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Sher'Tul

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or you can buy staves


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PostPosted: Sat Feb 20, 2016 7:20 pm 
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Halfling

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darkgod wrote:
About Corrupted Shell; you do not need 10 spells, you need 10 spell *levels*. Basically having invested 10 points in a spell talents. So any spell escort tree you want to invest in shall do


Wouldn't that also mean that a Shalore or Ogre can meet the requirement simply through investing a bit in their racial skills?

Or do passives not count due to lacking the "is: a spell" line?


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PostPosted: Sat Feb 20, 2016 7:38 pm 
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Sher'Tul

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pretty sure passives don't count, but the first ability and and the sustain should be enough.
with the juggle, you only need to commit 7, instead of 10


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PostPosted: Sat Feb 20, 2016 7:51 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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retsamelap wrote:
I've just noticed that Unstoppable gonna cost my berserker 145 stamina. he is lv18 and only got 148 stamina for now. so how could I count on Unstoppable to save my ass in times of emergency? I've maxed out bloodbath but that can't be enough. should I learn Adrenaline Surge and is that necessary?


Adrenaline Surge is a fine talent, and you can certainly use it to mitigate your Stamina costs.

Other options are:

- Buff Willpower (usually through gear)
- Reduce your Fatigue % (so Stamina costs decrease)
- Find +Stamina gear

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PostPosted: Sat Feb 20, 2016 8:01 pm 
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many thanks! and what a honor to have THE Darkgod to answer my little questions?

So now I think the stamina things might be able to work itself out. And getting the quest to destroy that antimagic evil little group in Zigur won't be too much a trouble since three of the four Shalore's racial bonuses are "spells".

that Lv18 berserker has died in dreadfell already. But I'm planning to recruit another Shalore berserker, take I can carry the world and Corrupted shell for prodigies and have a good run before the new release. So wish me luck :)


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PostPosted: Sat Feb 20, 2016 9:26 pm 
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Sher'Tul

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Personally, I wouldn't suggest running Dreadfell at 18, but hey! Maybe that's just me.

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PostPosted: Mon Feb 22, 2016 11:07 pm 
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Sher'Tul Godslayer

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Micbran wrote:
Personally, I wouldn't suggest running Dreadfell at 18, but hey! Maybe that's just me.


Try Dreadfell at 15. I haven't done that recently, but the nastier enemy types didn't spawn that way and skeletons get nastier faster than other races when leveled up because their racials scale well. Of course the trade off is that you also get tier 3 loot instead of tier 4 loot and the level caps on all the other western dungeons except Recknor and the Elven Crypt leave you with fewer opportunities to find good gear before going East.

If you're dying in Dreadfell do Dreadfell earlier. If you're dying in the Vor Armoury do Dreadfell later.

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PostPosted: Sun Jun 12, 2016 11:54 am 
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You won't have any stamina problems after mid-game, since bloodbath gives you a good stamina regen, and check out relentless fury in berserker strength's tree. My Ogre Berserker on insane never got under 50% of stamina in the end, while spamming skills without restraint.


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PostPosted: Sat Oct 22, 2016 4:54 pm 
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Halfling

Joined: Tue Sep 22, 2015 11:53 pm
Posts: 108
Krhel wrote:
You won't have any stamina problems after mid-game, since bloodbath gives you a good stamina regen, and check out relentless fury in berserker strength's tree. My Ogre Berserker on insane never got under 50% of stamina in the end, while spamming skills without restraint.


My zerker playthrough was only on Normal, but I had the same experiences. Stamina was a non-issue after Bloodbath was fully online for the rest of the game. I actually never really got the chance to make use of relentless fury as I never dropped low enough on stamina.

For early game, a stam-regen item or two and temporary points in quick recovery should be enough.


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