ToME: the Tales of Maj'Eyal

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PostPosted: Fri Mar 20, 2015 3:26 pm 
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Archmage

Joined: Tue Jan 28, 2014 4:39 pm
Posts: 318
ZyZ wrote:
Short staff + shield (look for one with 'deal bonus physical damage equal to your armor' on hit and / or timeshield) is still best choice, even after nerf to staff/shield accuracy bonus. Staff/shield acc bonus to arcane combat flame / arcane combat lightning / arcane destruction improves dmg by about 100-200%.


How would an ogre with normal staff + shield fare, would that be worth it?


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PostPosted: Fri Apr 10, 2015 3:10 pm 
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Yeek

Joined: Thu Dec 18, 2014 2:56 pm
Posts: 11
Hi,

I started a Cornac AB recently but I feel completely lost, I have no idea where to put generic points and stat points. Could you give me some basic advice on how to start the character? Which skills are good and which are useless? Thanks


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PostPosted: Wed May 27, 2015 9:39 pm 
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Yeek

Joined: Tue May 26, 2015 9:40 am
Posts: 11
grobblewobble wrote:
ZyZ wrote:
Short staff + shield (look for one with 'deal bonus physical damage equal to your armor' on hit and / or timeshield) is still best choice, even after nerf to staff/shield accuracy bonus. Staff/shield acc bonus to arcane combat flame / arcane combat lightning / arcane destruction improves dmg by about 100-200%.


How would an ogre with normal staff + shield fare, would that be worth it?


The damage reduction wouldn't be that big from being an ogre, without a belt:

at 20 spell power, the damage reduction is 20%
at 40 spell power, the damage reduction is 15%
at 80 spell power it's at 12.5%

If the shield is good, it'd be worth it.

besides, the generic that unlocks two handed weapon wielding gives a huge bonus to runes, and it's well worth getting it


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PostPosted: Sun Jan 03, 2016 2:59 pm 
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Joined: Sun Dec 13, 2015 10:10 am
Posts: 3
What weapon should i use together with specific element?


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