ToME: the Tales of Maj'Eyal

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 Post subject: Higher Arcaneblade!
PostPosted: Fri Jan 17, 2014 9:45 pm 
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Halfling

Joined: Thu Dec 26, 2013 10:22 am
Posts: 107
I want to make a higher arcane blade but no idea where to start! I have an idea of skills I need but no idea on how to do stats! They need so many! Plus not sure what weapons I should use! I am thinking of going two handed so I can use the Legacy of the Naloren! But not sure yet!


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 Post subject: Re: Higher Arcaneblade!
PostPosted: Fri Jan 17, 2014 10:02 pm 
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Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1303
Location: Finland
Can't really say about the class, but you can juggle points out from weapon proficiency if needed and if you happen to find escort giving you exotic weapons mastery. If you do then go for Naloren, if don't them something else.

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 Post subject: Re: Higher Arcaneblade!
PostPosted: Fri Jan 17, 2014 10:04 pm 
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Halfling

Joined: Thu Dec 26, 2013 10:22 am
Posts: 107
I know everyone says use stone but i am going fire so i can try get the fire damage unlock! So remember that is 1 less cat point i need to use! But I am thinking not even putting points into weapon and just working without bonus damage til i get exotic weapons!


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 Post subject: Re: Higher Arcaneblade!
PostPosted: Sat Jan 18, 2014 3:49 am 
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Higher

Joined: Sat Jun 22, 2013 2:42 pm
Posts: 64
If you want to go two-handed, staves are a great choice, especially if you want to use fire spells and take advantage of Born Into Magic (since your weapon attacks can do fire damage too).

You can really easily rely on your spells for damage for your first ten levels or so, until you can afford to train Staff Combat. Then I'd use Flameshock for stuns and for getting the damage bonus triggered, and consider spending a category point to unlock Harmony, since you can reliably inflict a bit of fire damage to yourself to get a nice global speed boost. If you end up wanting to use exotic weapons, you can always juggle the generic points.

All in all, I think the build might lack some of the raw power of more typical ones, but be perfectly viable and fun to play.


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 Post subject: Re: Higher Arcaneblade!
PostPosted: Sat Jan 18, 2014 10:02 am 
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Halfling

Joined: Thu Dec 26, 2013 10:22 am
Posts: 107
I will probably do staves that sounds like fun! I am trying to win the game with ways I havent won yet! I have done weapon and shield and 2 mindstars! So I will try the staves! Im going to do the exotic weapon on a mindslayer so i can have two of them!


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 Post subject: Re: Higher Arcaneblade!
PostPosted: Sat Jan 18, 2014 10:04 am 
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Halfling

Joined: Thu Dec 26, 2013 10:22 am
Posts: 107
So now I know what my build is going to be! How should I do my stats?


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 Post subject: Re: Higher Arcaneblade!
PostPosted: Sat Jan 18, 2014 3:41 pm 
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Higher

Joined: Sat Jun 22, 2013 2:42 pm
Posts: 64
Max Magic first, then concentrate on Cunning. Once you unlock Battle Tactics (with your first category point) start pumping Dexterity.

If you find a good one-handed staff in late game, you may want to branch out into shields or dual weapons. (The latter is probably the best choice--you'll do even more damage with shields, but it will be overkill, and the multi-hitting talents in Dual Techniques will give nice crowd control.)

For prodigies, look into Temporal Form and Cauterize. Or, if you do go dual weapons, Windblade: when you absolutely, positively got to kill every motherf'cker in the room, accept no substitutes.


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 Post subject: Re: Higher Arcaneblade!
PostPosted: Sat Jan 18, 2014 6:24 pm 
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Halfling

Joined: Thu Dec 26, 2013 10:22 am
Posts: 107
I was just thinking doing two handed staff! I might duel wield! But not sure have to see what gear drops!


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