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ToME: the Tales of Maj'Eyal • View topic - Additional Boss Pack [Alpha]

ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Wed Jan 08, 2020 10:16 am 
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Thalore

Joined: Sat Sep 27, 2014 11:33 am
Posts: 120
Location: Irkkk


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PostPosted: Wed Jan 08, 2020 10:40 am 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
Posts: 447
Location: Snowscape
Oh, that looks very nice! Great stuff, starsapphire :)


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PostPosted: Fri Jan 17, 2020 6:15 pm 
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Uruivellas

Joined: Tue Feb 17, 2004 4:43 pm
Posts: 637
I tried it out. Encountered Rungof the Slaughter in the Old Forest, accompanied by Rungof the Warg Titan. Didn't crash the game, so, you know, so far so good. Was a pretty tough fight between the two Rungofs. Just noting this in case you intended to replace the Warg Titan (the description here is ambiguous.) If not, it worked like a charm, and leads to my other question, which is whether or not the two are always going to be together with this mod. If so, I'm definitely going to be more cautious going forward, because I didn't realize the Slaughter was there until it was almost too late. He didn't drop any "boss"-level item, which was a bit disappointing after all that work, but the XP was a nice bump even for a level 17 character in a early-Tier 2 dungeon, something like 11 or 12% (can't say for certain because, at the time, I was in the middle of a feeding frenzy and didn't note the change immediately because a bunch of wolfish types were going for my throat at the time. We've all been there, right?)

One other question, definitely far down on the importance scale: Did you mean "Slaughterer" or "Slaughter"? I mean, it's a fantasy game, so there's no real reason he couldn't have earned the nickname "the Slaughter" but "Slaughterer" does sound more logical. Though "Slaughterer" also more awkward to say out loud, so that's a point against it.

Edit: Just to clarify -- he was tough, no question, but fair, i.e. I personally wouldn't call him unbalanced. Probably didn't help me that I was playing a warrior group character, so I was frequently being double-teamed by the Rungofs in melee range.

Edit2: Just encountered Snow Giant Boulder Slinger. He was actually easier than Rungof because he has the same basic weakness as regular snow giant boulder throwers -- with a modicum of planning and a bit of digging, it's easy to completely negate any advantages he gets from putting space between you and him. Once you have him squeezed a crooked corridor with solid rock at both of your backs, you can stay in melee range and whack him to death. Perhaps you could do something to mitigate this. A basic phase door rune with a low cooldown + some form of healing rather than regen. would make that much more frustrating, for instance. Just another minor thought: the ammo he drops ought to weigh more than the 3.0 encumbrance of standard shots. You could raise that significantly, while possibly adding some additional effect (stun?) to compensate for the inconvience.


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PostPosted: Wed Aug 26, 2020 2:50 pm 
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Yeek

Joined: Thu Dec 26, 2019 7:01 pm
Posts: 13
Excellent Addon! So far, I have found the rungolf variant and the boulder slinger (I shat bricks when I saw that sucker on Precognition, but some dirty tactics took care of that.)

One problem, though.

It ruined a pretty fun and promising run on the first serious Temporal Warden run I made. Maybe some other Addon had something to do with that also, but the log doesn't give me any reason to think so.

I hope all this text fits.

ERROR:

Game version: tome-1.6.7

Addons: savepoints-1.4.0[X!], notestoself-1.3.0[X!], unwield_hotkey-1.6.0[X], rod_dissip-1.6.0[X], orb_ruined-1.6.0[X], frost_invoker-1.6.7[X], bil_fix-1.6.0[X], hero_tooltip-1.6.0[X], dreadnecromancer-1.6.7[X], wall_clock-1.6.0[X], savefile_note-1.3.0[X!], highguard-1.6.7[X], golem_level-1.6.0[X], tactical-minimap-1.6.0[X], store_wishlist-1.6.0[X], cooldowns-1.6.0[X], gem_transmo-1.1.0[X!], whitemonk-1.6.0[X], arcanum-1.6.7[X], meteor-fix-1.6.7[X], improved-restauto-1.6.5[X], effects_z-1.6.0[X], uber_req-1.6.0[X], midnight-1.6.7[X], faster_rre-1.0.6[X!], classastromancer-1.6.0[X], compare-1.6.0[X], heartstalker_class-1.6.7[X], animist-1.6.0[X], invorder-1.3.0[X!], hiveminder_class-1.6.7[X], low_hp_popup-1.1.0[X!], moreboss-1.6.6[X], wield_replace-1.3.0[X!], verdant-1.6.7[X]



Game version (character creation): tome-1.6.7

Lua Error: engineEntity.lua:1171: data-morebossgeneral/npcs/ogre.lua:29: unexpected symbol near ‘,’

At [C]:-1

At [C]:-1 error

At engineEntity.lua:1171 loadList

At hooksmoreboss/load.lua:33

At [string “return function(l, self, data) local ok=false…”]:1 triggerHook

At engineEntity.lua:1228 loadList

At engineEntity.lua:1213 load

At datazones/crypt-kryl-feijan/npcs.lua:24 f

At engineEntity.lua:1224 loadList

At engineZone.lua:174 loadBaseLists

At engineZone.lua:126 init

At engineclass.lua:147 new

At modclass/Game.lua:1141 changeLevelReal

At modclass/Game.lua:955 base_changeLevel

At modaddons/store_wishlist/superloadmodclass/Game.lua:47 changeLevel

At datageneral/encounters/maj-eyal.lua:84 fct

At engineui/Dialog.lua:171 fct

At engineui/Button.lua:63 fct

At engineMouse.lua:71 receiveMouse

At engineMouse.lua:111 delegate

At engineui/Dialog.lua:793 mouseEvent

At engineui/Dialog.lua:508 fct

At engineMouse.lua:71


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PostPosted: Mon Aug 31, 2020 8:17 am 
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Thalore

Joined: Sat Sep 27, 2014 11:33 am
Posts: 120
Location: Irkkk


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