So, if you've read the doc, you'll see the two classes are basically the same (aside from starting stats and life rating), except they each have one unique tree (their weapon tree) and they switch the class trees they have locked. It was pointed out that this makes them 'even more similar than Reaver and Corruptor', which is definitely true. In the base game, having two such similar classes would be kind of glaring. As addon classes, I'm not sure it's a problem.
However, while considering some ways to mix the classes together without making them a ranged/melee swapping class (not the direction I want to go), I came up with the idea to just make this one class that has the option to spec into different types of weapons. I'm not sure exactly what I'd do for starting stats (probably just Wil/Cun?) or life rating (maybe 2?), but as far as talents go they would have Moss, Botany, Symbiosis, and Nature's Ward all unlocked, and then Mud Slinger and Treekin as locked trees, and give them Mindstar Mastery as a locked tree, and allow Bark Shield to work with an empty-or-mindstar-equipped offhand. Basically the class would be a mind caster where you have the option of hybridizing in a couple of ways. You could take Mindstars, giving up the stun from either the Sling or Melee tree but gaining more Mindpower, plus some defense/healing from Leaves Tide and Nature's Balance. You could invest in strength and take the melee weapon tree, or dexterity and take the ranged tree. The melee tree probably has more damage, but slings have range. Mindstars give you the best mind power, but no stun. Dexterity has synergy with Bark Shield, whereas Strength gives you access to Heavy Armor Training. Overall, I feel like the three options are fairly well balanced already. And, of course, you could invest in Mindstars plus either Slings or Melee (you could go slings/melee, but both effectively give you stun with 100% uptime so you wouldn't have much reason to swap between them) and gain some of the benefits of both. As I said already, though, I'm not inclined to give them quick swap for their weapons, certainly not as a passive, at any rate. Adding a locked advanced tree that gave you a talent to swap on a cooldown might be something I would consider, though.
Anyway, I'm going to start coding the trees and I'll figure out exactly what I want to do with class/classes split at some point before everything is finished. I'd be glad to hear thoughts on how to split up or mix things together in the meantime.
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