ToME: the Tales of Maj'Eyal

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 Post subject: Start Selector v1.0.2
PostPosted: Sat Dec 08, 2018 8:15 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 710
Location: Middle of Nowhere
As requested by Nyaa on the Discord, this addon will offer you an opportunity when starting a new character to transfer to a new starting area.

Currently supported starts:

Sunwall. (Celestial Human/Elf Start)
Point Zero. (Chronomancer Start)
Irkkk. (Yeek Start)
Trollmire (Allied Start - must start elsewhere).
Searing Halls (Doomelf/Doombringer/Demonologist Start - requires Ashes DLC).
Kroshkkur (Demented/Drem Start - requires Cults DLC).

Notes:
Choosing to start in the Sunwall will set your faction to 'Sunwall' regardless of race.
Choosing to start in Irkkk will set your faction to 'The Way' regardless of race.
Choosing to start in Trollmire or Searing Halls will set your faction to 'Allied' if you are undead.
Choosing to start in Kroshkkur will set your faction to 'Sanctuary of Horrors' if you are undead.
Choosing to start in Point Zero or Kroshkkur will also teach you the corresponding 'Teleport:' spell, which cannot be unlearned. As these are spells, knowing one will prevent you from entering Zigur or betraying escorts.
You will not receive the Cloak of Deception if you select a new start as undead, but your faction will be changed as listed above.


Last edited by nsrr on Sat Dec 15, 2018 12:13 am, edited 2 times in total.

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PostPosted: Sat Dec 08, 2018 9:12 pm 
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Wyrmic

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 211
It'd be nice if you could choose the Trollmire start too, if you want to just get on with the game instead of wading through an annoying starting area.


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PostPosted: Sun Dec 09, 2018 2:36 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 710
Location: Middle of Nowhere
v1.0.1
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Added Irkkk, Point Zero and Trollmire options.

As with Kroshkkur, choosing Point Zero will cause you to learn the associated teleport spell and prevent you from entering Zigur or betraying escorts.

Choosing Irkkk will set your faction to The Way.

Choosing Point Zero will set your faction to The Keepers of Reality and transport you directly to the Unhallowed Morass.


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PostPosted: Sat Dec 15, 2018 12:10 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 710
Location: Middle of Nowhere
v1.0.2
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Now allows Undead to select a new start if they wish.
Undead will not receive the Cloak of Deception, but their faction will be permanently altered based on your choice of start.
Trollmire and Searing Halls will set your faction to Allied Kingdoms, all other starts will set the associated faction (Sunwall, Keepers of Reality, Sanctuary of Horrors, or The Way).

Choosing Point Zero will now trigger the Chronomancer starting chat with Zemekkys, offering you the option to teleport to the Unhallowed Morass or abandon the quest, rather than taking you directly to Unhallowed Morass.


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PostPosted: Sat Dec 15, 2018 12:51 pm 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 255
No support for selecting the undead start? :twisted:


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PostPosted: Sat Dec 15, 2018 2:44 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 710
Location: Middle of Nowhere
I guess it could be done, but since I let Undead get out of Cloak nonsense but starting elsewhere, I would feel obligated to do the reverse to anyone who chooses to start in the Blighted Ruins: turn them Undead (in faction only :wink: )

At that point I might as well toss in Angolwen, too, and just be done with it :P


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PostPosted: Sun Dec 16, 2018 9:54 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 699
(note that starting in angolwen as anything but a spellcaster will mess you up. you need phase door to get around their starting zone and you need a damage spell (? not entirely sure how it works. runes of heat beam dont seem to work) to activate wormholes.)


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