ToME: the Tales of Maj'Eyal

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 Post subject: Custom Difficulties
PostPosted: Fri Oct 19, 2018 4:55 pm 

Joined: Mon Jul 30, 2018 8:41 pm
Posts: 14

I wrote a little addon to let me manually adjust zone level, talent level, rare frequency, etc. for a given game.

You can also use it to get a quicker start in the game (spawn at level 10 with a bunch of gold for gear, say) but this will set you to 'Easy' and thus disable your achievements if you care about that.

I plan to expand it with options to vary enemy spawn rate by level, like in Randboss Rando, as well as options to alter enemy talents in other ways than simply turning the level up.

I know there are planned difficulty changes in 1.6, and I'll update the achievement things when it comes out.

It doesn't have a lot of checking yet to make sure that the numbers you use make sense. If you try to give enemies -150% life...that's at your own risk.

Known issues:
If you click 'restart with the same character' after dying, is causes a lua error, probably due to the premade character not including difficulty data.
If you make enemy level extremely high, level generation becomes extremely slow.

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