ToME: the Tales of Maj'Eyal

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 Post subject: Inferno Forger v1.0.1
PostPosted: Wed May 16, 2018 12:25 am 
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Thalore

Joined: Mon Feb 13, 2017 4:43 pm
Posts: 146
After being freed from the Internment Camp, some orc pyromancers came to Kruk Pride.
There, they saw a steam generator. After finding out how it worked, some among them asked themselves: "Wouldn't some fire magic make this work better?"
After some time of tinkering, the answer turned out to be yes.

The Inferno Forger is a steam and mana-based fire mage. Due to the amount of magic required to keep the generator stable, their magic has taken a more supporting role, with the steamtech supplying the direct damage.
They normally use staves as well as unarmed attacks.

Talents:
Steamtech/Engine
Steamtech/Flames
Steamtech/Heat
Steamtech/Fuel
Steamtech/Mechanized Combat (locked)
Spell/Alchemical Fire (locked)
Corruption/Fire and Shadow (locked)

Steamtech/Physics
Steamtech/Chemistry
Steamtech/Engineering
Technique/Combat Training


Talent Overview (new talents only)

Steamtech/Engine
Overheated Generator
You gain passive steam regeneration based on spellpower, as well as bonus fire damage based on the amount of steam you have.

Steam Plating
You gain armor, crit shrug and burn attackers that do more than a certain amount of damage.

Overclocked Generator
Whenever you use a steam-using talent, you gain bonus steam regen and steam power for a few turns, stacking up to five times.

Pressurized Steam Tank
You gain massive extra steam capacity. If this is deactivated while you are using the extra capacity, you explode, dealing fire damage around you based on the overflow steam.
BUG: When quitting to menu, this triggers and damages you, despite the fact that it normally doesn't damage you.


Steamtech/Flames
Fire Gauntlet
Whenever you land a melee attack, you consume some steam to create a cone of fire at your target. Grants staff weapon mastery.

Burning Pirouette
Attack all targets around you, debuffing their accuracy and defense.

Searing Strikes
On melee crits, you perform an additional unarmed attack. This has a per-turn limit.

Blazing Blur
A staff hit that is guaranteed to hit, followed by two punches that stun and confuse if they hit.


Steamtech/Heat
Steam Vent
Emit a cone of superheated steam, dealing fire damage.

Excess Venting
You passively deal fire damage around yourself each turn. Whenever your current steam + steam regen would eclipse your capacity, this damage increases based on the steam overflow.

Burnout
Steam Vent now burns for additional damage over time, Excess Venting has a chance to blind enemies hit.

Molten Metal Shield
Gain resist all for a few turns. While this lasts, some of your skills are enhanced.


Steamtech/Fuel
Jet Propulsion
Dash to a location, creating a fire field at that location.

Pitch Coating
Coat a target in flammable material, slowing it and decreasing fire resistance.

Heat Conversion
Gain resistance to self-inflicted fire damage. Whenever you take fire damage, you gain a portion of the premitigation damage as steam. This can trigger Excess Venting if the amount of steam gained would exceed your capacity.

Scorch
Set yourself on fire, gaining movement speed, fire retaliation and steampower, but taking fire damage each turn.


Steamtech/Mechanized Combat
Enhancing Pistons
Gain weaker unarmed mastery, as well as some accuracy. Melee critical stun for 2 turns. This effect has a cooldown and costs steam.

Grappling Shot
Pull a target to you, hitting it with an unarmed attack.

Techno-Arcane Deflection System
Every few turns, you negate a hit that would do more than a certain amount of your maximum HP. When this effect triggers, gain a shield.

Supercharge
Gain massive attack speed, physical power and for the duration, Searing Strikes triggers on non-crits as well.


Spell/Alchemical Fire
Elemental Array
Gain access to four elemental arrays:
Fire: Your steamfire damage burns for additional damage over time.
Ice: Your steamfire damage slows.
Acid: Your steamfire damage can remove physical effects.
Lightning: Your steamfire damage reduces powers.
Steamfire damage is damage from Fire Gauntlet, Steam Vent, Excess Venting, Jet Propulsion and Shadowflame Pulse.

Array Projection
Project a cone of a damage type based on your active array.

Pure Steam
Gain fire damage and penetration. Activating an array reduces the cooldown of Steam Vent.

Overload Generator
You emit beams of the four array damage types at random nearby enemies, dealing damage and causing secondary effects as well as resetting the cooldown of some of your steamtech skills.


Corruption/Fire and Shadow
Pact with the Inferno
Deal bonus blight damage and gain vim on melee hit. Whenever you deal a steamtech crit, you project Excess Venting damage.

Corrupted Steam
Your steamfire damage is partly converted to darkness. When you deal a certain amount of critical strikes, you cause a Shadow Flare, gaining darkness penetration. Self resistance from Heat Conversion now applies to darkness as well.
Steamfire damage is damage from Fire Gauntlet, Steam Vent, Excess Venting, Jet Propulsion and Shadowflame Pulse.

Shadow Blaze
Whenever you deal more than 80 darkness damage with a single hit, you burn the target for half darkness, half fire damage.
Whenever you trigger a Shadow Flare, all nearby targets that are burning from this effect take a percentage of that burn damage instantly.

Shadowflame Pulse
Emit a burst of stunning fire. This leaves behind flames that deal darkness damage.


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PostPosted: Wed May 16, 2018 12:57 am 
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Thalore

Joined: Mon Feb 13, 2017 4:43 pm
Posts: 146
Released version 1.0.1.
Techno-Arcane Deflection System should now actually work (it triggered on hits that dealt more than 80% max health instead of 8%)


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PostPosted: Fri May 18, 2018 3:51 am 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 257
Erenion wrote:
Pressurized Steam Tank
You gain massive extra steam capacity. If this is deactivated while you are using the extra capacity, you explode, dealing fire damage around you based on the overflow steam.
BUG: When quitting to menu, this triggers and damages you, despite the fact that it normally doesn't damage you.
Fix this by checking for self:attr("save_cleanup") and not doing the explosion.


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PostPosted: Mon Jun 18, 2018 7:56 am 
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Wayist

Joined: Mon May 14, 2018 1:57 pm
Posts: 20
Had a lot of fun with this class yesterday (nightmare, adventure) and brought an orc inferno forger to level 30. Currently debating what prodigy to take (flexible combat, PES, Arcane might, cauterize...).

This class does an insane amount of bump damage and with the drops I got, it outpaces steambutchers easily, especially since it does it all in an AOE.

Some suggestions:
1) It would be nice to put the info:
"Steamfire damage is damage from Fire Gauntlet, Steam Vent, Excess Venting, Jet Propulsion and Shadowflame Pulse."
in all the tooltipp informations that refer to steamfire.
2) I can't see myself taking the corruption category. The mechanized combat one gives survivability and insane amounts of extra damage, the alchemical one gives the very needed fire resistance penetration, but the corruption one seems lacking in appeal. Only on a cornac would I consider it, but for even for them I would rather take an escort category.
3) Is it intended that the shield from "Techno-Arcane Deflection System" has a duration that decreases with talent level?
4) Steam Plating gives way too much armor. No talent that I can think of even remotely approaches the over 50 armor that this gives. On top of that, one is directed towards using heavy armor which combines to make one a bit too powerful.
5) It would be nice to mention in various talent descriptions that the damage scales with steampower or with spellpower. There are many places where this is lacking and for the longest time I thought that I should pump magic.


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