ToME: the Tales of Maj'Eyal

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 Post subject: Mountain Troll race
PostPosted: Sun Mar 25, 2018 3:21 pm 
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Thalore

Joined: Mon Mar 25, 2013 9:39 am
Posts: 164
I've been playing off and on with this for months, so here goes:

The Mountain Troll.

a race of giants, utterly at home in the rocky deserts of the higher mountains.

Quote:
You were born in the high mountains, as a small (for a troll) child with grey, rock like skin.
Once you started growing, you grew big, even for your tribe.
You learned about strength, weapons and honour. Fully grown Mountain Trolls taught out about
big weapons, and you even managed to sneak in to some matches between Elders, dual-wielding
enormous weapons.
Today you've reached the Trollmire. What will you find in the woods?


Just because Mountain Trolls are slow learners, most talents scale to 10.

Smash Down
You have trained long and hard with the masters to gain the strength (%d) and constition (%d) Mountain Trolls are known for. At talent level 5, you are strong enough to wield a 2 handed weapon in your main hand, but no armour on your body or feet will fit you anymore. At level 10, you can wield 2 handed weapons in each hand.

Shamble
You tuck in your long legs and arms to roll like a boulder towards an enemy in range 2 to %d, attacking it for %d%% weapon damage. You use your weight to smash it into the ground, crippling it for 4 turns. Damage increases with size.

Mountain Troll Skin
What does Stone care about damage? You embed stones into your skin, which makes it absorb %d damage for %d turns. At level 3, 5 and 8, the stones will increase your size by 1. The absorbtion will increase with your constitution.

Stone Wrap
Being born of Stone, you feel safe in Stone. Wrap your arms and legs around you and embed yourself in a wall of stone for %d turns. Any hostile creature caught in the radius will also suffer %0.2f physical damage. Duration and damage will improve with Strength and Size.

Battle Fever
Your arms are long, and your muscles strong, allowing you to reach out and spin around, damaging all targets in a radius of %d for %d%% weapon damage. You back your swings with the power of stone, gaining a %d%% chance of shattering any temporary damage shields your target(s) may have. Radius increases at higher levels.

Have Fun!


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 Post subject: Re: Mountain Troll race
PostPosted: Sun Mar 25, 2018 5:09 pm 
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Thalore

Joined: Tue Jan 03, 2017 7:12 pm
Posts: 170
Five racials that each scale up to 10 each? Jesus. RIP generics.

Seems interesting, though. I'll probably check it out.

_________________
Let slip the toast of war.


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 Post subject: Re: Mountain Troll race
PostPosted: Sun Mar 25, 2018 5:27 pm 
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Thalore

Joined: Mon Mar 25, 2013 9:39 am
Posts: 164
RIP generics indead. The idea is that to get great benefits, you must make sacrifices. You want to wield dual 2H-weapons? Say goodbye to some other important talent benefits.


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 Post subject: Re: Mountain Troll race
PostPosted: Sun Mar 25, 2018 5:39 pm 
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Higher

Joined: Sun Dec 10, 2017 12:27 am
Posts: 79
Doombringers can do without most of their generics in exchange for dual-ogrewielding without power penalties


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