ToME: the Tales of Maj'Eyal

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PostPosted: Sun Feb 25, 2018 12:49 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1573
Location: A shallow water area south of Bree
Having already broken my "no Sun Paladins" rule testing the latest release of Escort Rescheduling, I decided out of morbid curiosity to keep playing the character. So far it's both corroborated the aforementioned rule every time I run into a pack of luminous horrors and reminded me afresh why I stopped bothering with escorts in the first place, but I persevere. :wink: Found a few minor annoyances, though, and as is my standard practice, I'm accumulating small quality-of-life tweaks in my new Sun Paladin Tweaks addon.

So far I don't have much:
  • The status icon for Retribution now shows the remaining damage absorption capacity. I wanted to make it a fractional display like Displacement Tracking, but apparently the UI only supports that for temporary effects.

Since I'm probably not going to play many Sun Paladins after this, :wink: I'm soliciting ideas for further QoL tweaks to add here.

[edit 2018-03-01: I keep forgetting to add the Technical notes:]
Code:
Hooks:
  ToME:load [to modify Retribution talent]
Superload:
  mod.class.Actor:
    onTakeHit() [to update Retribution status display after taking damage]

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