ToME: the Tales of Maj'Eyal

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PostPosted: Sat Nov 25, 2017 8:10 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1546
Location: A shallow water area south of Bree
Fired up a Temporal Warden character recently, my first since v1.2.0's introduction of temporal hounds. And fair cop, if you start building them up them early, the hounds are indeed a fair bit of help, both in dealing damage and in reducing the amount of Paradox you need to spend (and thereby the chance of anomalies… :evil: ).

Still a few minor annoyances, though — and is my standard practice, :mrgreen: I'm accumulating small quality-of-life tweaks in my new Temporal Warden Tweaks addon. What I've got so far is all conditioned on knowing at least one talent in Chronomancy/Blade Threading or Chronomancy/Bow Threading (so that they're available to time-dabbling Adventurers too):
  • The Vital Shot and Windblade prodigies now auto-swap to the appropriate weapon set, a la Shoot and bump attacks.
  • Windblade will now no longer hurt your temporal hounds.

Any more changes I think of will be added in later versions.

[Technical notes:]
Code:
Hooks:
  ToME:load [to modify Vital Shot and Windblade talents]

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