Crim, The Red Thunder wrote:I think he was just saying it'd be great to not hit yourself with your own spell.
(shrug) That would just be a matter of having some suitable self-hit protection talent. Alchemists have Alchemist Protection, Archmages have Spellcraft, and this addon repurposes Slow Motion into one for Archers; perhaps there's a Corruptor talent that could be pressed into service?
Crim, The Red Thunder wrote:And you really ought to give vim based characters a try. They're actually quite fun, and more challenging then some builds can be, due to the inherent limitations on vim.
And those "inherit limitations" are precisely the problem. Vim is by construction a finite resource, and finite is not enough.
[That and, from my brief experimtation with Reavers, I vaguely remember Vim involving a lot of annoying micromanaging, having to remember to kill
every single monster with the Vim-draining talent to recoup the Vim you spent fighting it.]
Amphouse wrote:How about modifying this addon to block all self damage, for all classes? You don't need to tie it into a skill, this is an addon we are talking about.
That's what was proposed by the last person to bring up the problem, I believe. I vaguely recall the general consensus at the time being something along the lines of, "Pfft, quit'cher whining; you should just learn how to avoid the problem," so I imagine an addon to that effect would get some pretty serious side-eye.