I have given it a short spin yesterday in the ID and I think it plays really nice and way more fluidly than the normal alchies. Still though, I think that the complete removal of any gem use for attacking is a bit too much. Mind you, this feeling comes mostly from the fact that I'm not seeing my lovely gem bag doll art, so it is not entirely objective, heh. But aside from that, I still think that using gems for augmenting the bombs can be retained, without the silly consumable side of course. Just equipping a certain gem in the quiver slot can give you some more tactical options. Then again, the vanilla gems are in a bad place as well and most probably due for a rework along with the alchemist

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On a different note, I really like the new staff tree and the overall cleaned up design of the infusion use. I have always found Smoke Bomb to be a very odd talent that feels completely out of place (personally I have never used it when playing an alchie, but I haven't played them very much anyway).
My two copper coins, that is. Cheers!
