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ToME: the Tales of Maj'Eyal • View topic - Revamped Alchemist [1.0.3]

ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Thu Apr 22, 2021 2:40 am

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PostPosted: Sun Aug 13, 2017 11:40 pm 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 280


Last edited by minmay on Sun Aug 20, 2017 1:04 am, edited 3 times in total.

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PostPosted: Mon Aug 14, 2017 8:17 am 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 888
Alchemist was on my to-do list of buffing, so glad someone else got to it first. I might prod DG to review as he did want them buffed in the main game.


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PostPosted: Tue Aug 15, 2017 12:09 am 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 280
One thing this addon hasn't touched (yet) is Smoke Bomb. Vanilla Alchemist could amplify bomb damage by a huge amount by using Fire Infusion+Smoke Bomb, which I thought was pretty silly (and made the other infusions questionable), so I have no urge to reintroduce it. However, now that Smoke Bomb's burn replicating effect is probably harmful rather than helpful, since it prevents the LOS-blocking and the class no longer inflicts large burns, I'm thinking it might be better to get rid of the burn replication altogether. (It behaves really stupidly when more than one monster is already burning anyway...)


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PostPosted: Tue Aug 15, 2017 7:38 am 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 888
Smoke Bomb really makes more sense as exclusively a control/LoS blocking tool.


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PostPosted: Tue Aug 15, 2017 7:59 am 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
Posts: 447
Location: Snowscape
I have given it a short spin yesterday in the ID and I think it plays really nice and way more fluidly than the normal alchies. Still though, I think that the complete removal of any gem use for attacking is a bit too much. Mind you, this feeling comes mostly from the fact that I'm not seeing my lovely gem bag doll art, so it is not entirely objective, heh. But aside from that, I still think that using gems for augmenting the bombs can be retained, without the silly consumable side of course. Just equipping a certain gem in the quiver slot can give you some more tactical options. Then again, the vanilla gems are in a bad place as well and most probably due for a rework along with the alchemist ;).

On a different note, I really like the new staff tree and the overall cleaned up design of the infusion use. I have always found Smoke Bomb to be a very odd talent that feels completely out of place (personally I have never used it when playing an alchie, but I haven't played them very much anyway).

My two copper coins, that is. Cheers! :)


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PostPosted: Thu Aug 17, 2017 12:29 pm 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
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PostPosted: Fri Aug 18, 2017 1:06 am 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 280
yeah, that's already fixed in the current version


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PostPosted: Fri Aug 18, 2017 1:38 pm 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
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PostPosted: Fri Aug 18, 2017 8:07 pm 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 280
I don't think auto-update works for anyone :P

The current version is actually 1.0.2 and was uploaded prior to your report, I was just too lazy to edit the OP. The changelog for my addons is always in the init.lua but since the Web page for addons doesn't update the description automatically when you upload a new version (WHY) the description will often be out of date. The only changes so far from 1.0.0 have been bug fixes though.


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PostPosted: Sat Aug 19, 2017 12:53 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6166
Auto update of addons depends on whether you are running to steam or non steam version.
eg. The steam version only updates addons you are subscribed to via the workshop.
Also, problems with the version numbers in the init.lua file can upset the addon auto updating.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


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PostPosted: Sat Aug 19, 2017 7:17 am 
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Low Yeek

Joined: Wed Aug 16, 2017 4:43 am
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PostPosted: Sat Aug 19, 2017 4:55 pm 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
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PostPosted: Sat Aug 19, 2017 5:28 pm 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
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PostPosted: Sun Aug 20, 2017 1:05 am 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 280
1.0.3 is uploaded. The tooltip bug is fixed (as far as I can tell) and Elixir no longer depends on max life/mana, to make it consistent with 1.6 changes to similar talents.


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PostPosted: Tue Aug 22, 2017 8:18 am 
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Low Yeek

Joined: Wed Aug 16, 2017 4:43 am
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