ToME: the Tales of Maj'Eyal

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PostPosted: Mon Jul 10, 2017 11:28 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1562
Location: A shallow water area south of Bree
As discussed elsewhere, most artifact steamguns have ranges shorter than even an ordinary steamgun of the same tier — and since range is pretty much the most important property of a launcher, that ironically makes them basically pointless.

Easy enough to fix, though, by way of my new Actually Useful Artifact Steamguns addon. The few artifact steamguns with normal range relative to their tier remain unmodified (and I don't think there are any artifact steamguns with longer range than their tier peers, but if any are added, they will also remain unchanged); all the rest get an upgrade to par for their tier.

And yes, some will no doubt consider this cheating, so it will not be a candidate for addition to ZOmnibus. :wink:

[edit 2017-07-15: Technical info]
Code:
Hooks:
  Entity:loadList [to modify artifact steamguns]

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PostPosted: Sat Jul 21, 2018 10:47 am 
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Low Yeek

Joined: Tue Dec 24, 2013 3:02 pm
Posts: 6
Is this mod still necessary? I know significant changes happened since this mod was published and there have not been recent updates.


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PostPosted: Wed Jul 25, 2018 12:39 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1562
Location: A shallow water area south of Bree
Adventurer wrote:
Is this mod still necessary? I know significant changes happened since this mod was published and there have not been recent updates.

[sound F/X: source diving] As of Embers 1.0.4 (which I think is the latest version), there are still artifact steamguns with ranges shorter than their tier counterparts (t4 artifact steamgun Glacia, for instance, has range 7, when a normal t4 steamgun has range 9), so yes, apparently this mod is still necessary.

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