ToME: the Tales of Maj'Eyal

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 Post subject: Taints Addon v1.7
PostPosted: Sat Jun 01, 2013 7:33 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5516
Power comes at a price, but the price is worth paying...

This addon adds more Taints to the game.

Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply.
They do not get egos for scaling, instead they scale on a new stat called Taintmarks and your level.
Taintmarks are a measure of how tainted by corrupted forces you are.
Each Taintmark increases the power and duration of Taints by 20%, but decrease you luck by 1 and increase the cooldown on nature gifts by 1.
Taintmarks are gained in many ways:
Each inscribed Taint grants a Taintmark.
Possessing a corrupt power source like Vim or Hate grants a Taintmark.
Being Undead, becoming Undead or changing your shape grants a Taintmark.
Giving in to your Hate grants a Taintmark.
Having Dark Ritual, Ruin or Blurred Mortality grant a Taintmark.
Having Blighted Summoning, Corrupted Shell, Bloodspring or Legacy of the Naloren grant a Taintmark.

Taintmarks are listed on your character sheet under stats.

Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop.

List of Taints:
Devourer: As before but also eats on of your own sustains for more healing.
Telepathy: As before but both effects have the same duration.
Darkness: Darkens the area, grants a temporary stealth boost and makes you activate stealth mode (even if you don't have it), but decreases your darkness resistance.
Vampire: Adds Life Leech chance and amount, but decreases your light resistance.
Blood Magic: Increases your Spellpower and lets you cast with life instead of mana/vim when needed, but decreases your physical save.
Reaper: Increases you physical power and restores resources on kills, but decreases your spell save.
Inversion: Grants damage affinity all, but changes some of your damage to healing.
Shade: Allows you to walk through walls and grants evasion, but reduces your healing.
Ghoulish Rot: Your hits apply Ghoulish Rot disease but your movement speed is decreased. Also blocks hits from being above a certain amount.
Banshee: Scream doing mind damage and causing confusion in nearby enemies, but silences you.
Bone Thorns: Sharp thorns sprout from your bones causing heavy bleeding damage to enemy attackers, but also causes you to bleed. Also increases armour and hardiness.
Blood Snare: Hurl a blood bomb at the target where it explodes, doing blight damage and pinning enemies. This blood bomb is made from your own blood.
Acceleration: Reduces cooldowns, but then they are on cooldown for longer when used.
Exchange: Removes debuffs from you then inflicts you with another random debuff.
Amnesia: Places enemy talents on cooldown, and one of yours.
Shattering: Increases damage and res pierce, but lowers your resistances.
Gating: Summons a random horror, which becomes hostile after 10 turns.

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Last edited by HousePet on Mon Apr 03, 2017 2:05 am, edited 13 times in total.

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 Post subject: Re: Taints Addon (beta)
PostPosted: Sat Jun 01, 2013 4:43 pm 
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Sher'Tul

Joined: Fri Sep 21, 2007 3:18 am
Posts: 1081
Location: Angolwen
list of new taints?

Also, is there a tracker anywhere so we know how many taintmarks we have? looks really interesting


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 Post subject: Re: Taints Addon (beta)
PostPosted: Sat Jun 01, 2013 9:09 pm 
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Thalore

Joined: Mon Feb 04, 2013 9:31 pm
Posts: 186
Does this effect, like, the one current vanilla taint? (Taint of telepathy I believe. Also the Weirdling Beast had some taints but I don't think they ever dropped.)


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 Post subject: Re: Taints Addon (beta)
PostPosted: Sat Jun 01, 2013 10:03 pm 
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Halfling

Joined: Wed Dec 12, 2012 6:06 am
Posts: 112
Taint of the Shade. I love this.


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 Post subject: Re: Taints Addon (beta)
PostPosted: Sun Jun 02, 2013 1:20 am 
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Sher'Tul

Joined: Fri Sep 21, 2007 3:18 am
Posts: 1081
Location: Angolwen
taint of inversion was pretty cool, but the blood dmg + pin one? awesome. Finally a useful offensive inscription


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 Post subject: Re: Taints Addon (beta)
PostPosted: Sun Jun 02, 2013 1:31 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5516
Updated first post with more infos.

Will upload to website properly now.

Edit: Done. It should now validate.

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 Post subject: Re: Taints Addon (beta)
PostPosted: Tue Jun 04, 2013 9:31 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5516
So are these any good?
Any bugs?
Any overpower ones?
Any underpowered ones?
Any requests/suggestions?
Anything at all? :P

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 Post subject: Re: Taints Addon (beta)
PostPosted: Tue Jun 04, 2013 9:55 am 
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Archmage

Joined: Tue Nov 11, 2003 10:54 am
Posts: 379
Location: Wroclaw/Poland
I have tried it but failed right at the start.
Normally i play the latest svn version and there, right from the start a lua error comes up when i hover my mouse over the second Thalore talent (which is 5/5 at the start oddly):
Attachment:
tome-1.0.4-1370339602.jpg
tome-1.0.4-1370339602.jpg [ 207.68 KiB | Viewed 4601 times ]


Cheers.


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 Post subject: Re: Taints Addon (beta)
PostPosted: Tue Jun 04, 2013 10:53 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5516
Fixied, thanks.

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 Post subject: Re: Taints Addon (beta)
PostPosted: Tue Jun 04, 2013 11:58 am 
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Archmage

Joined: Fri Jan 20, 2012 12:13 am
Posts: 372
The ghoul rot taint gives lua errors if you attack while it's active.

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 Post subject: Re: Taints Addon (beta)
PostPosted: Tue Jun 04, 2013 11:59 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Does that fix stretch into different talents from your other addons as well?
The first 3 abilities from Gaias Embrace, being the ones I noticed.

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 Post subject: Re: Taints Addon (beta)
PostPosted: Tue Jun 04, 2013 9:57 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
Your bone thorns works very well on my skeleton reaver I recently made since I don't bleed from it because skeletons are immune to bleed :P. Is it possible to find more then a tier 1 taint?


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 Post subject: Re: Taints Addon (beta)
PostPosted: Wed Jun 05, 2013 7:59 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5516
StarKeep wrote:
Does that fix stretch into different talents from your other addons as well?

All nature talents with 0 cooldown will be affected by the bug.
phantomglider wrote:
The ghoul rot taint gives lua errors if you attack while it's active.

Ooops, I appear to have forgotten to finish coding it. :oops:

All Taints are t1 and level range 1-50 at the moment. Not sure there is any reason to change that.

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 Post subject: Re: Taints Addon (beta)
PostPosted: Wed Jun 05, 2013 8:10 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
but if they don't scale much they might not be useful enough by the time your level 50.


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 Post subject: Re: Taints Addon (beta)
PostPosted: Tue Jun 11, 2013 12:31 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5516
I don't believe any item scales with level.
Inscriptions scale with a stat.

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