Adjustable Leveluphttp://te4.org/games/addons/tome/more_a ... vel_points
Allows the player to customize the leveling process greatly.
Scalar multipliers for most stats.
Control of intervals between stat gains.
Control of both location and extent of respecing.
Control of both number and diversity of adventurer categories.
Control over use use of category points to enchance mastery.
Level and stat limits.
CON Buff for Undeadhttp://te4.org/games/addons/tome/undead_die_at
This addon gives undead die_at when they point points into constitution. It also multiplies the constitution bonus by 1.5 for ghouls. It seemed odd for necromancers to have easy die_at but not actual undead.
Improved Staff of Awakeninghttp://te4.org/games/addons/tome/caldizar
Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. I am planning to add additional sentient weapons in the future.
Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but trying to land on planets other than Eyal may cause glitches. The race is mostly operation, but the final talent may cease to work for reasons unknown and the graphics aren't very good because I have no skill with GIMP.
Item Vault Tweakhttp://te4.org/games/addons/tome/items_deleveled
Just removes restrictions on Item Vault storage. The Spire of Telos or Staff of Absorption will no longer be stuck in your inventory if you aren't using them on a pose-game character, you can pass them on.
Arcanum classes with spell/force use spell/aegis instead.