ToME: the Tales of Maj'Eyal

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PostPosted: Sat Jan 28, 2017 7:43 pm 
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Halfling

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 110
This class is pretty darn cool. It reminds me both of Stoic and Arcane Blade.

One thing kind of sticks out to me though, and that's Petals. It feels weird that a Wild-Gift use Mag, but that's optional anyway. :P

Frumple wrote:
Yeah, they do that with a few classes, heh. Think it used to happen with more (pretty sure at one point shortly after they were introduced, bulwarks would put them at like -2 or -3 or somethin'), but it still does with at least demonologists, as an example.

I'm thinking this is because of the combination of starting race and class stats. Sometimes if it adds up too high you either have less or won't have anything to spend at creation, and other times so much is added in that you'll spend a whole other level with no stat increase.


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PostPosted: Sat Jan 28, 2017 9:14 pm 
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Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1398
It's a stat requirement thing. You're most likely going to see it on shield classes with races with sizable strength penalties (functionally, it's pretty much only yeeks in the vanilla game), or something (like this one) that has a required talent with a relatively high stat req mixed with a race that has the stats needed penalized. The game forces your stats up to the point you can wear/invest in the item/talent normally, but it subtracts from your free floating stat points in the process. So you start with negative, and have less than normal on your first level up. Pretty sure there's also a fair few combos that just starts with less than your normal three points, too, without going all the way negative.


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PostPosted: Mon Jan 30, 2017 10:59 am 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 641
Pretty sure Frumple has the stat point thing right.

Chronosplit wrote:
This class is pretty darn cool. It reminds me both of Stoic and Arcane Blade.

One thing kind of sticks out to me though, and that's Petals. It feels weird that a Wild-Gift use Mag, but that's optional anyway. :P

Glad you like it! It was designed to be similar to Arcane Blade. I didn't compare it to Stoic; but it's a flattering comparison!

Petals is a little odd, I'll admit, but both the mechanics of the defence buff/movement abilities and the aesthetic of flower petals fit the class beautifully.


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PostPosted: Tue Feb 07, 2017 9:10 am 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 641
1.0.4
-Excalibur is now weaker at range 1.
-Swordmaster tree now gives accuracy.
-Blade Arc strikes with massive bonus accuracy.
-Swordmaster is mag/dex instead of str/dex.


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PostPosted: Sun Feb 19, 2017 6:42 pm 
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Higher

Joined: Fri Jan 18, 2013 9:37 pm
Posts: 47
Played it for a bit, Blade Arc chain lighting rarely hits anything, simply misses all extra targets.


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PostPosted: Mon Feb 20, 2017 3:03 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 641
That's... very strange. It gives you +50 accuracy for making that attack. O_o


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PostPosted: Mon Feb 20, 2017 3:46 pm 
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Higher

Joined: Fri Jan 18, 2013 9:37 pm
Posts: 47
I had no problems hitting main targets, I think I hit each of them. The arc didn't hit anyone most of the time.


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PostPosted: Sun Feb 26, 2017 1:56 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 641
The bonus accuracy applies to the arc attacks too. It might be possible for them to just step out of the targeted square before it happens, but it shouldn't be Missing.


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