Should prob make that clearer. Both the guaranteed mark+the bleed triggers only on a hit above 90% life - so generally this will be the first shot you get off a mob. Although some big bosses you may get more than 1 proc. And yes, only works with Steady Shot and Shoot (the basic one).
Leeching poison is a straight life leech - so while the debuff is up, you heal for x% of ALL damage you deal to that target, bit like the Sun Paladin Mark of Light talent. So it's quite a lot of healing.
Yep, it's a bit like blocking. Use the talent and get a significant damage reduction for 1 turn, then the next turn you get a super shot. So while it takes 2 turns to fully use, for 1 of those turns you're negating a lot of incoming damage. The theme/flavour is that you spend 1 turn focusing and aiming (focusing so hard you just ignore the pain of attacks against you) then next turn can fire.
ok, that's very helpful. it explains why I am sometimes getting 8,000k healing ! pity I can't store it for the following turns
(unless of course you make this a feature !!)
I'll have another look at Snipe to see what I think...
The rest of the class is brilliant, every talent adds something important.
btw, if you shoot flare, it's always instant (which I like), and the hits against marked npcs also seem to be (close to) instant. volley certainly is. Is this intended?