ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Mon Oct 23, 2017 4:50 pm

All times are UTC




Post new topic Reply to topic  [ 99 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7
Author Message
PostPosted: Sat Jan 14, 2017 2:02 am 
Offline
Thalore

Joined: Wed Nov 14, 2012 2:24 am
Posts: 124
jenx wrote:
BUG report: Bullseye says it activates "each time you trigger a mark". However, I've worked out that it only triggers when you use headshot, volley or called shots hits a npc that already has a mark.

If you trigger a mark with steady shot or shoot, bullseye doesn't activate.

so either the description is wrong, or the code is wrong I believe.

Actually that sounds like it's working as intended. By "triggering a mark" it means using a talent that consumes the mark effect (which those three talents do). Shoot and Steady Shot, on the other hand, do not consume the mark effect, and instead have a chance to inflict the marked effect (which again, is what those talents are meant to do).


Top
 Profile  
 
PostPosted: Sat Jan 14, 2017 5:02 am 
Offline
Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2257
64legos wrote:
jenx wrote:
BUG report: Bullseye says it activates "each time you trigger a mark". However, I've worked out that it only triggers when you use headshot, volley or called shots hits a npc that already has a mark.

If you trigger a mark with steady shot or shoot, bullseye doesn't activate.

so either the description is wrong, or the code is wrong I believe.

Actually that sounds like it's working as intended. By "triggering a mark" it means using a talent that consumes the mark effect (which those three talents do). Shoot and Steady Shot, on the other hand, do not consume the mark effect, and instead have a chance to inflict the marked effect (which again, is what those talents are meant to do).


So why would anyone think trigger = consume?

If it is working as intended then the description needs changing

_________________
MADNESS rocks


Top
 Profile  
 
PostPosted: Sat Jan 14, 2017 5:41 pm 
Offline
Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 814
Yeah I'll clarify that - it is supposed to be on consuming the mark. I also might give Archer Combat Veteran. I really dislike the tree, but it's a dependable passive stamina regen source so...


Top
 Profile  
 
PostPosted: Sat Jan 14, 2017 11:19 pm 
Offline
Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1454
jenx wrote:
So why would anyone think trigger = consume?

If it is working as intended then the description needs changing
As to the why, iirc (and after checking a bit) the talent descriptions are pretty consistent at using "marking/marks/mark (a/the) target(s)" when it means putting the debuff on someone. It's also consistent about when a talent consumes a mark. Reading comprehension being what it is, that makes you think "triggering a mark" is something different, in this case activating when something else consumes a mark. If still confused, it takes about two uses of the talents in question to figure out what the behavior is, heh. The more you know and all that, ehehe.

It... seemed pretty obvious the first time I read the talent, m'self, and glancing over the talents again still makes it look really clear what was intended. Still, if folks are getting confused clarification can't hurt, too much. Might be a bit more subtle as-is than second language folks are used to, or somethin' along those lines.


Top
 Profile  
 
PostPosted: Sun Jan 15, 2017 11:04 am 
Offline
Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2257
Frumple wrote:
jenx wrote:
So why would anyone think trigger = consume?

If it is working as intended then the description needs changing
As to the why, iirc (and after checking a bit) the talent descriptions are pretty consistent at using "marking/marks/mark (a/the) target(s)" when it means putting the debuff on someone. It's also consistent about when a talent consumes a mark. Reading comprehension being what it is, that makes you think "triggering a mark" is something different, in this case activating when something else consumes a mark. If still confused, it takes about two uses of the talents in question to figure out what the behavior is, heh. The more you know and all that, ehehe.

It... seemed pretty obvious the first time I read the talent, m'self, and glancing over the talents again still makes it look really clear what was intended. Still, if folks are getting confused clarification can't hurt, too much. Might be a bit more subtle as-is than second language folks are used to, or somethin' along those lines.


Lol!

_________________
MADNESS rocks


Top
 Profile  
 
PostPosted: Sun Jan 15, 2017 11:07 am 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5507
All talent descriptions should be written in Sher'Tul IMO.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
PostPosted: Sun Jan 15, 2017 12:25 pm 
Offline
Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
HousePet wrote:
All talent descriptions should be written in Sher'Tul IMO.

That's basically the case already

_________________
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


Top
 Profile  
 
PostPosted: Sun Jan 15, 2017 1:39 pm 
Offline
Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1454
HousePet wrote:
All talent descriptions should be written in Sher'Tul IMO.
There's an idea. Is there any easy way to batch convert all the text in the game to sher'tul?


Top
 Profile  
 
PostPosted: Sun Jan 22, 2017 1:42 pm 
Offline
Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2257
question: if an ogre marksmen gets the offhand shield up and running, can he/she use the sling + shield tree, to access the shield talents?

that would be cool

to do this, just make the sling plus shield tree check for shield in offhand and shooter in mainhand.

if there is risk of abusing this by running the bow tree as well, just make them incompatible - you run one or the other but not both.

_________________
MADNESS rocks


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 99 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group